Headland Management v1.1.1.0
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MOD Headland Management v1.1.1.0 for Farming Simulator 2019

Headland management for tractors, field sprayers, mowers and combines.

With headland management, vehicle functions can be combined and activated together at the push of a button to simplify turning maneuvers in the field. All functions can be activated and deactivated individually for each vehicle via a graphical interface to achieve perfect adaptation to the job.

The headland management system must be added once to the respective vehicle in the store or workshop as a configuration before it can be used. The cost of this is 3000, -.
It can be activated and deactivated in the car using Shift-X. Alternatively, you can configure different buttons for activation and deactivation. By default, the GUI is invoked with Shift + Ctrl + X.

Features included:
- Reduce speed (cruise control) and increase again, reactivate cruise control if it was previously active
- Raise the lowered implements and lower them again
- The plow is rotary, one-stage or two-stage (via the central position)
- Raise and change ridge markers
- Crab steering control
- Disconnect and reconnect power take-offs and hydraulics.
- Sound signal when headland control is activated

Also, if VCA Mod (FS19_VehicleControlAddon) is present:
- Deactivate and reactivate GPS track navigation
- Deactivate and reactivate active differential locks.

In addition, if steering mode is available (FS19_guidanceSteering):
- Deactivate and reactivate GPS guidance
- Automatic Headland Turn: Automatically engages headland control when entering the headland

Additionally for the existing SpeedControl mod (FS19_zzzSpeedControl):
- Speed ​​regulation is also possible by changing the cruise control level

Further ideas and suggestions are welcome at https://github.com/jason0611/FS19_HeadlandManagement.

Changelog V1.0.1.0:
- Added Spanish translation (many thanks to Vanquish081).
- Added support for JohnDeerePack from Ifko.
- Automatic headland turn: When using navigation steering, headland control can be activated automatically when entering the headland.

Changelog V1.1.0.0:
- Added crab steering wheel

Changelog V1.1.0.1:
- Fixed a rare issue that caused the guns to not work properly.

Changelog V1.1.1.0:
- If cruise control is active when headland control is activated, it will be activated again when headland control is deactivated again.

Credits: Jason06 / Glowins Modschmiede

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TAGS:Headland, Management, V1.1.1.0

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