Headland Management v2.2.1.2
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Mod Headland Management v2.2.1.2 for Farming Simulator 2022

Headland management for tractors, field sprayers, mowers and combines.

With headland management, vehicle functions can be combined and activated together at the touch of a button to make turning maneuvers easier when working in the field. All functions can be activated and deactivated individually for each vehicle via a graphical user interface in order to achieve a perfect adaptation to the job at hand.

The headland management system needs to be added once to the respective vehicle in the shop or workshop as a configuration before it can be used. The cost of this is 3000,-.
It can be activated and deactivated in the vehicle using Shift-X. Alternatively, you can set up different buttons for activation and deactivation. The graphical interface is invoked by default with Shift+Ctrl+X.

Features included:
- Reduce speed (cruise control) and increase again, reactivate cruise control if it was active before.
- Raise lowered implements and lower them again.
- Rotary plow, single stage or two stage (through center position)
- Raise and change ridge markers
- Crab Management Management
- Disable and re-enable the power take-off and hydraulics.
- Sound signal when headland control is activated
- On/Off switch: Headland control can be turned on and off. This prevents accidental triggering when moving to the target field and improves road safety.
- Automatic headland: automatically activate the headland mode when the headland is reached. Optional return to field mode after completing 180° turn.

If VCA mod is present (FS22_VehicleControlAddon):
- Deactivate and reactivate GPS track guidance.
- Disable and re-enable active differential locks
- Activate the VCA turn function, optionally switch the turn direction

If steering is present (FS22_guidanceSteering):
- Deactivate and reactivate GPS guidance

If SpeedControl (FS22_SpeedControl is present:
- It is also possible to adjust the speed by changing the cruise control level

If EnhancedVehicle (FS22_EnhancedVehicle) is present:
- Deactivate and reactivate GPS guidance, optionally with activation of the auto turn function
- Unlock and reset active differential locks
- Use EV headland detection if enabled

Additional ideas or feature requests are welcome at https://github.com/jason0611/FS22_HeadlandManagement.

- Improved synchronization of individual work steps
- Improved handling of potato harvesters and similar vehicles
- Added lift option: front guns first, then rear guns.
- Automatic headland control is now independent of steering.
- Optional automatic return to field mode after turning
- Added on/off switch (lShift+lAlt+X)
- Possibility to temporarily disable the automatic headland using the key (the key is not assigned, can be set arbitrarily in the key settings)
- Revised the display of the state in the HUD of the car.
- Measuring the vehicle to adapt the front/rear nodes if the implement is connected or disconnected
- Enable manual override of actions controlled by a trigger.
- Save and restore configuration locally for implement type
- Turn control available in mission vehicles

- Local save and restore due to manual connection now only affects the respective player and does not work globally.
- Fixed cruise control setting configuration in headland mode.

- Fix for update 1.4/1.4.1 to prevent lua call stacks.

- Added support for the SpeedControl mod.
- Added support for the EnhancedVehicle mod.
- Configuration included for slurry vehicles
- Added option to hide key binding information in F1 menu.

- Added support for the extendedCruiseControl mod.
- Cruise control: step added. Simply select a negative value to decrease the headland speed by that amount.

- Fixed: After calling the GUI, the input actions worked correctly only if the vehicle itself was selected.

- Added category FM_VEHICLES to supported vehicle categories.

Credits: Jason06 / Glowins Modschmiede


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TAGS:v2.2.1.2, Headland, Management