Some fancy mod for sophisticated farmers.
This is a modification of Enhanced Vehicle for Farming Simulator 25. It adds a "track assistant" ("GPS") and a "direction reference" function, parking brake, differential lock, all-wheel drive modes and improved hydraulic control for your vehicle. It also shows more information about the vehicle on the HUD, including the odometer/distance meter.
Learn more about HUD
Standard keyboard shortcuts:
Key action
- R Ctrl+Num / opens the configuration dialog box to configure various parameters
- Num Enter to apply/release the parking brake
- R Ctrl+End snap to the current direction of travel or the current track
- R Ctrl+Home reverse snap/track direction (180°) (= U-turn)
- R Shift+Home change the operating mode (snap to direction or snap to track) press and hold for one second to disable the snap assistant
- R Ctrl+Num 1 recalculate the working width (for example, the spray width has been changed)
- R Ctrl+Num 2 recalculate the track layout (for example, the direction or working width has been changed)
- R Ctrl+Num 3 cycle through various display line modes
- R Ctrl+Num * cycle through the different modes of the turn lane
- R Shift+Num / / Num * cycle by turning lane distances
- R Ctrl+Num 4 / Num 6 decrease/increase the number of turnover tracks
- R Shift+Num 4 / Num 6 move the track layout left/right
- R Ctrl+R Shift+Num - / Num + move the track offset line left/right
- R Alt+Num - / Num + decrease/increase track width
- R Ctrl+Insert / Delete move the vehicle one track to the right/left without turning
- R Ctrl+PageUp / PageDown increase/decrease the direction of the snap/track by 1°
- R Shift+PageUp / PageDown increase/decrease the direction of the snap/track by 90°
- R Ctrl+R Shift+PageUp / PageDown increase/decrease the direction of the anchor/track by 45°
- R Ctrl+Num 5 Switch between the general kilometer counter or the trip kilometer counter. Press and hold to reset the distance counter to 0
- R Ctrl+Num 7 enable/disable front axle differential lock
- R Ctrl+Num 8 enable/disable locking of the rear axle differential
- R Ctrl+Num 9 switch the all-wheel drive mode between 4WD (all-wheel drive) or 2WD (two-wheel drive)
- L Alt+1 turn on/off the rear attached devices
- L Alt+2 turn on/off the rear attached devices
- L Alt+3 turn on/off the front attached devices
- L Alt+4 turn on/off the front attached devices
What does this mod do?
When the game starts, it changes all "motorized" and "guided" vehicles on the map to the default settings: All-wheel drive mode to "all-wheel drive (4WD)" and deactivates both differentials.
Press Ctrl+Numpad / to open the configuration dialog box.
Press R Shift+Home to turn on the direction snapping or track snapping assistant.
Press and hold R Shift+Home for one second or longer to turn off the Snap & Track Assistant completely.
Press R Ctrl+End to continue moving the vehicle in the current direction or along the current route.
Press R Ctrl+Home to change the direction of the Snap/Track (for example, to turn around at the end of the field).
Press R Ctrl+Numpad 2 to calculate the route diagram based on the current direction of the vehicle and the working width of the unit.
If you turn on Snap mode now, the vehicle will move along the currently marked route.
Press R Ctrl+Numpad 4/6 to set the turnaround route number (from -5 to 5).
Adjust the behavior of the turntable in the configuration menu or using the keys.
Press R Ctrl+Numpad 1 to (re)calculate the working width. This will not change the current route layout.
Press Numpad Enter to put the vehicle into parking mode. In this mode, it won't move an inch.
The HUD displays:
(When binding/tracking is enabled) The current binding to the corner and the current track and the turn number.
Damage values in % for the controlled vehicle and all its attachments.
Fuel filling level for diesel/AdBlue/electric/methane and current fuel consumption 1.
The total kilometer counter of the vehicle or the current kilometer of the trip.
The current state of differential lock and all-wheel drive mode.
Current engine speed and temperature 1.
The current mass of the vehicle and the total mass of the vehicle and all its attachments and loads.
The key bindings can be changed in the game settings menu.
Note. In multiplayer games, all clients except the host will not display fuel consumption and engine temperature correctly due to the limitations of the GIANTS Engine.
In version 1.1.3.1:
- The HUD dmg and fuel elements can now be moved correctly by changing offsetX/Y in the XML configuration
- Added translation: da, cz, es, hu |