A real tornado! By default, tornadoes in Farming Simulator 25 are just visual effects passing through your machinery. Tornado physics completely changes that. This scripting mod connects to the game engine to apply real physical forces to any technique caught in a tornado.
Key Features:
– Real suction: The technique is physically attracted to the funnel.
– Lifting and throwing: Once in the "Eye", the technique rises into the air and turns around.
– Weight matters: Heavy tractors (30 tons or more) will hang low, while lighter equipment (pickups, small tractors) will be thrown high into the air.
– Total destruction: If the vehicle gets caught in a tornado, it will instantly "collapse". She will take 100% damage, 100% paint wear, and 100% dirt. The engine will fail and she will have to be towed to a workshop.
– Store Security: The vehicles in the store's configuration window are protected from physical impacts.
How it works: The mod scans the game engine for the location of the tornado and calculates the distance to each active vehicle. It uses its own pulse system to override strong gravity and friction, creating a realistic "somersault" effect without delays and physical explosions.
Console commands (optional): This mod works automatically with natural weather, but if you want to test it or cause a storm, you can use the following console commands:
gsWeatherTwisterSpawn — Creates a tornado right in front of you (by default in the game).
t_status — Checks whether the script has captured the tornado.
t_sci_root — Starts a re-scan of the engine (useful if the tornado is not attracting).
t_lock [ID] is a manual override for binding physics to a specific object identifier.
Compatibility:
- Multi-user mode: Supported.
-Performance: Highly optimized. Physics is inactive until the storm approaches.
-Server: Runs on server logic to synchronize clients.
In version 3.0.0.0:
This is a major update that transforms the standard tornado event into a full-fledged physics destruction engine. Version 3.0 introduces real-world mass calculations, multi-vehicle interaction, and map-based scaling.
, Main features of version 3
A real physics engine: Storm now calculates lift, air resistance, and mass. Heavier tractors resist suction longer than lighter tools.
Livestock destruction (animal husbandry): New! If enabled, tornadoes passing over pastures can now kill animals. Enables dynamic protection against instant destruction of restored herds.
Intelligent map zoom: Added automatic support for 4x, 16x and 64x maps. The radius and power of the storm are automatically scaled according to the size of the map.
Geofencing: The physics engine defines the boundaries of the map and prevents vehicles from being thrown into the "void", instead safely placing them inside the game area.
In-game Settings: You can now customize the mod in real time using console commands (t_set) without restarting the game.
, Bug fixes and improvements
Fixed: The rotation of physics now correctly corresponds to the rotation of visual clouds (counterclockwise).
Fixed: Vehicles no longer get damaged or polluted while in the Shop menu./Setting up".
Fixed: Vehicles rented as part of missions are now immune to storm damage.
Fixed: Fixed the conflict of the "Endless Repair Cycle" with AutoRepair mods. |