Add the dubiously designed Uzi Dorman weapon to your arsenal for unprecedented destructive power and mobility. This device, based on the ORIS railgun, will incinerate any target in its path. Cars, buildings, helicopters, tanks — it doesn't matter. Just keep the scope steady and try to land on your feet. The original "ORIS RAILGUN" mod by Dzage and Caped Karnage -- Mx. Pikachu, silly girl Version 0.4.1 Features Adjustable fire power and recoil control Smooth scrolling of the scope Fully animated status indicator Customizable railgun colors Full controller support (+ vibration) Reconnecting keys Explosive Recharge Third-party support (in development) Management Shooting from a railgun (left mouse button) Zoomable scope (right mouse button + mouse wheel) Ammunition type (switchable using the P key) Shot power (up and down arrow keys) Recoil (left and right arrow keys) Switches User interface visibility (switching using the H key) Hide the status indicator (F5) FPS Mode (F6) Rate of fire mode (F7) Power reduction (F8) Turn off the recoil limiter (hold F9 + F10) -- These functions are available in the game when using the gamepad in the "Railgun Switch Menu" section of the pause menu. Additional features Adjusting the beam and accent color of the railgun -- This function can be found in the mod settings menu. Debugging mode (F1) Special thanks Caped Karnage, Dzage and Deffcolony for the original mod. -- You are real masters of your craft. I'm sorry if my changes to your code look like spaghetti (;-;) The Teardown server in Discord / the modder community for the resources provided and the answers to the questions. Tuxedo Labs for an amazing game. Known errors When the frame rate is above 60 FPS, problems arise. -- This happened because I assumed that the maximum FPS would always be 60. Switching from GTX 1660 to RTX 3070 showed me that I was wrong. :3 The "Hide status indicator" switch does not completely hide the status indicator. -- I ironically realized this only when I had to temporarily ignore the FPS error. The status indicator is shifting. -- This is due to a limitation of the game engine and cannot be fixed by me. The effect of "ghosting" the muzzle when firing and in motion — this is also the aforementioned limitation. Third-person view — the sight "jumps" because the trajectory of the shot from the railgun is determined by the direction in which it is aimed. — as of January 2026, I have fixed this issue and will release an update when I am ready. — To aim, the player must switch to a first-person view. Installation Instructions: Download the file; Credits: CapedKarnage&Dzage Original Authors |
