Vehicle Maintenance v1.0.0.7
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Mod Vehicle Maintenance v1.0.0.7 for Farming Simulator 2019
This mod more realistically simulates the maintenance of controlled cars. In the help window, you can see when the vehicle limit is almost exhausted. If maintenance is not done by then, the engine may malfunction and shut down if the engine load is too high.
To service the car (default: Ctrl + m), the pallet must be purchased from the store. If you get close enough to it, the occupied key will appear in the help window and maintenance can be performed. Once maintenance is complete, the vehicle will have engine hours and days added, which lengthens the time until the next vehicle is serviced, depending on what you configured on the pallet. If the service time is shorter, fewer hours / days will be added (Real example: for example, a small oil change). This way, if necessary, during the harvest season, you can plan exactly when to get your vehicle serviced and when you need it.
The FS19 damage system has been adapted in such a way that the vehicle is completely damaged when it reaches the “maintenance required” level and can only be repaired through maintenance.
Seasons-Mod Compatible (Recommended): The number of days until the next maintenance is adjusted based on the length of the season.
- Shop repair feature has been completely disabled due to bugs
- Automatic engine start can be activated, but the engine stop function will be disabled.
NO LONGER REQUIRED IN THE NEW STORAGE
Pallet price: 500, -
Maintenance prices: individual adaptation to the specific machine and the duration of the maintenance.
Maintenance duration - added engine hours (days adjusted depending on the season): 1 maintenance hour (+3 engine hours, +1 day), 4 maintenance hours (+9 engine hours, +5 days), 8 maintenance hours (+ 18 engine hours, +12 days), 24-hour service (+35 operating hours, +36 days), 48-hour service (+48 operating hours, +45 days)
--- Full multiplayer support
! -! -! -! CONTACT / SUPPORT / "I would like to have a version without daily maintenance": post on the forum (mod "Vehicle maintenance")
Version 1.0.0.1 changelog:
- Description adapted
- New icon
- Daily limit adapts to Seasons-Mod
- The engine may not start when starting the engine after reaching the limit
- The engine may stall if the load on the engine is too high.
- Fixed bugs when servicing several times
- No longer subtracts hours and age on first load.
- Fixed bug with "bulk purchase" mod (pallet could not be bought)
- Fixed problems with multiplayer.

Changelog version 1.0.0.6:
- Confirmation window for service
- Damage is no longer deducted directly (via Seasons-Mod) for vehicles that already have engine hours (vehicles taken from contract), but starts again as intended without damage.
- There are no more error messages that appeared when something other than a car was sold.
- Individual adjustment of the service cost for each vehicle
- Shorter service now costs less and longer service more
- Depending on the duration of the maintenance, a certain number of hours / days is added to the rest (the car will not be completely repaired)
- The overall maintenance system has been improved to make it more realistic.
- Description corrected
- Adapted game texts
- The repair function in the store is completely disabled due to errors (including for non-driven equipment)
- Auto matic engine start can be reactivated (in this case the engine stop function is disabled)

Changelog of version 1.0.0.7:
- Fixed a bug due to which nothing happened after maintenance (still "maintenance required" or the same number of remaining engine hours / days).

Credits: Frvetz

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TAGS:vehicle, Maintenance, v1.0.0.7

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