The program MOD Manager v3.5.1
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This version supports FarmingSimulator 19 and FarmingSimulator 17.

When you first start, if the program detects two installed games at once, you will be asked in which mode to work. In the same window, you can enable or disable the request before each launch of the manager. Also, the selected mode can be changed in the settings. When a single game is detected, the manager will start up in the appropriate mode.
Categories for 17 farms, I had to adjust to the new interface.
Also in the "All Modifications" menu, icons appeared on the mods indicating which game they are for, you can check if mods are installed by mistake. You can disable the icons in the same place in the pop-up menu at the top by clicking the gear icon.
The same icon will be displayed during the installation of mods.
German language added to the program, thanks - Dominik

From the main fixes:
- Fixed crash when opening "Mod Packs"
- Fixed a problem when the program could crash when loading mods.
- categories are fixed in the "Uncategorized" section (erroneous, or from the wrong version of the simulator)

The editor has been improved, now the value of the first tag (without children) is also being edited.

P.S. Google often blocks feedback for security reasons.

Changes v 3.5.1:
Fixed saving mods.

In the previous version, the mechanism of working with the edited document was improved, but an error was made that led to the departure. In this version, saving is fixed.

Changes v 3.5:
For the 19th farm, the speed change feature has been fixed.
The ability to set color through RGB is added in the color converter, the converter has become more dynamic
In "Edit more", added the ability to remove and add tags. You can add those tags that are marked in the "Tag Editor" with a check mark "Add"
Now we can add an engine, color, and any other parameter, by first setting up the editor. For example, you can cancel the use of default colors and create your own set. The engine after pressing the "add" button is automatically added to the end of the list, you just need to configure it.

Changes v 3.3.2:
- Fixed crashes during loading mods. An error occurs in the external library that the program uses when loading dds. Now, if this error occurs, you will see the inscription "failedtoshow", instead of departure.
- Fixed saving sorting.
- Fixed display of inactive mods at the beginning or end of the list.
- For the 17th version of the game, I returned the creation of categories.

To run the program, you need to have Microsoft .NET Framework 4.6.1 installed on your PC.

Installation Instructions Mod Manager in FS19:

Your first action will be to download the archive using the appropriate button below. Mods on our site are virus free, and 99.9% have any extension other than “.exe”!

If the downloaded file has the extension ".zip" - you do not need to extract anything from this archive, but just transfer it to the folder for other modifications, although there are exceptions. If the downloaded archive has the extension ".rar", then, as a rule, it contains a whole pack of mods - you need to unarchive such archives. Specifically for this mod, you need: Unpack the archive and run MODManager_v3.5Multi.

Credits: MaZeSa

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TAGS:Program, the, Manager, v3.5.1, mod

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