The program MOD Manager v 3.0.0.6
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New, completely from scratch rewritten version of Mod Manager
Since version v2 has exhausted its resource of updates, it was decided to rewrite the program from scratch.

Of the main innovations:
- Ability to create sets of modifications and quickly activate them.
- More editing options.
- Support l10n.
- Ability to easily translate mods by editing l10n.
- A tag has been entered in which you can enter the address of the site that the program will display, with the possibility of transition.
- Editing brands.
- Now the program will notify about incorrect data of the engine and real data.
- The installer is now trying to determine the new relevance of the modification version among the installed ones.
- Support for new categories.
- You can participate in translating the program into other languages.
- Direct contact with the author.
- Many other changes and introductions

The third version should be much more stable than its predecessors. But unfortunately, due to the very limited free time of the author, it’s not possible to test everything yourself. Write if problems are found.

To run the program, you need to have the Microsoft .NET Framework 4.6.1 installed on your PC.

Changes v 3.0.0.6:
Correction of departure when opening maps
Sort by default - By installation time

Changes v 3.0.0.5:
Fixed bug when Mod Packs were not saved.
Fixed editing engine when editing power in LS power in kW did not change.
Added ability to set power in kV.
Added a button that allows you to copy engine values ​​to the store.
Added button, "update" in the editor.
The numbering in the gearbox now corresponds to the gear.
Mods with permissions to the type * .zipp, loaded, will no longer be
Added sorting by install time.
Fixed selection of images from other mods in the current.
Added the ability to create and edit new categories.
Minor graphic changes.

Credits: MaZeSa

Photo


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TAGS:the, mod, v 3.0.0.6, Program, Manager

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