Universal Autoload v0.4.9.1 (1.9.x)
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THE FIRST PUBLIC RELEASE. Most of the things I've tried are working so far, BUT there are likely to be a lot of errors. Please test and leave any bug reports or feedback.

What is there here:
- The single player game works as it should for bales, pallets and large bags.
- Multi-user download has been smooth so far, BUT I've only done basic testing. USE IT AT YOUR OWN RISK.
- Any new vehicles will receive auto-loading after purchase in the store (see below).
- Any valid vehicles in the saved game will load the settings if available.

NEW FEATURES:
- All pallets, large bags and bales are supported by default
- Automatic detection of trailer loading zones (in the store)
- User interface for setting the size of the loading area in the store before purchase
- No external configuration files required!!

CONFIGURING LOADING ZONES:
- Use the middle mouse click in the store to activate editing
- Right click and drag to move individual faces
- ALT-right click and drag to move the opposite faces (use this for the width)
- SHIFT-right click and drag to move the entire area
- CTRL with any of the above for precise control
- SHIFT-CTRL middle mouse click to automatically calculate the zone from scratch (if you made a mistake)
- The configuration can be edited in the XML mod settings (if you know what you are doing)

In version 0.4.9.1:
- Search for all hosted objects for i3d nodes whose name contains the word "trigger" and, therefore, it must be a trigger, not an object
- All object collision flags that UAL uses for collision detection (PLAYER, VEHICLE, STATIC_OBJECT, DYNAMIC_OBJECT, TREE) have been removed.

Credits: loki79uk

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TAGS:v0.4.9.1, AUTOLOAD, Universal, (1.9.x)

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