Universal Autoload v0.4.8.8 (1.9.x)
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In version 0.4.8.8:
- Added a vehicle debugging screen and new global settings
- Added global loadingSpeed setting — delay in ms between loading of each object
- Added global lowRefreshMode setting — enable it if you experience delays on weak systems or servers

THE FIRST PUBLIC RELEASE. Most of the things I've tried are working so far, BUT there are likely to be a lot of bugs. Please test and leave any bug reports or feedback.

What is there here:
- The single player game works as it should for bales, pallets and large bags.
- Multi-user download has been uninterrupted so far, BUT I've only done basic testing. USE IT AT YOUR OWN RISK.
- Any new vehicles will receive auto-loading after purchase in the store (see below).
- Any valid vehicles in the saved game will load the settings if available.

NEW FEATURES:
- All pallets, large bags and bales are supported by default
- Automatic detection of trailer loading zones (in the store)
- User interface for setting the size of the loading area in the store before purchase
- No external configuration files required!!

CONFIGURING LOADING ZONES:
- Use the middle mouse click in the store to activate editing
- Right click and drag to move individual faces
- ALT-right mouse click and drag to move the opposite faces (use this for the width)
- SHIFT-right mouse click and drag to move the entire area
- CTRL with any of the above for precise control
- SHIFT-CTRL middle mouse click to automatically calculate the zone from scratch (if you made a mistake)
- The configuration can be edited in the XML mod settings (if you know what you are doing)

Credits: loki79uk

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TAGS:(1.9.x), v0.4.8.8, AUTOLOAD, Universal

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