B73FLY's EDXP-EU v1.11.1 [1.35.x]
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New version 1.11.1: - Re-worked sounds - Better quality AI engine sounds, loudness versus displacement (petrol vs. diesel) - Constant sound volume across all car and truck tires - According to the poll votes, thunder will now play... - slightly later (few seconds longer silence) - slightly softer treble levels, but still retaining semi-heavy bass levels - Adjusted traffic light timings in the Baltics - NOTE: Some traffic lights will be temporarily disabled for 24 hours as a way for me to find them in order to fix them in the future. - Help is greatly appreciated by reporting and sending me the location DURING DAYTIME in-game. - Added more variety of trailer traffic - Added "spawn_ratio" of 10% to some 80-kph low bed trailers - Returned clocks set back 1 hour for Snow Version for certain areas Version 1.10.1: - Fixed precipitation and thunder sounds for Snow Version (a common mistake I will probably keep making). - Has not been reported for several versions. Geez... Version 1.10.0: - Compatibility update for version 1.33 - Trailer definition updates. - Use of code "company_paint_job: true" for multiple liveries of trailers. - NOTE: Addon for the Baltic DLC will come during December (exact date unknown). This is a little mod package that I originally made for myself in order to make the driving experience AND the in-game experience a little more "realistic". It contains several modifications to definitions and sounds. It has remained private for several versions of ETS2...until now. Here is an outline of what has changed: DEFINITIONS - Vehicles - All AI cars, trucks, and buses have realistic engine torque and top speed. - For every car, engine torque has been carefully researched. Each car will accelerate differently. - Top speed for every car varies according to their tire specifications based on research from the Tire Rack website. - Top speed for every semi-truck varies according to certain configuration and conditions (Euro maximum 90 km/h). - Trucks pulling some oversized loads will travel according to the displayed speed number on their trailers. - Top speed for every bus is 100 km/h. Most of them, if not all, have been at the correct setting. - In traffic, there are more variety of trailers (empty and loaded). - Combination Vehicles (CV) are included. - Traffic density has been reworked. - Special thanks to cipinho for letting me use part of his Real Traffic Density mod! - World - Traffic signals have longer and realistic timings. - Green light interval is 20 seconds. - Amber (yellow) light interval is 3 seconds. - 5-second delay interval between signals. - Every signal (except major ones) is disabled from 23:00 to 05:00. SOUND - AI - Car, truck, and train sounds are emitted based on brand and engine specifications. - Example: If you see an AI Scania with a V8 badge, you'll hear the actual V8 sound as it drives past. - Buses and smaller trucks utilize a specific diesel sound. - Tire noises have been added to all AI vehicles. - Horn sounds for both cars and trucks have changed. - Police sirens are replaced with more realistic-sounding ones (Euro style, particularly German). - For now, the sirens are German style until game code allows for multiple styles of sirens for certain countries. - Environment - Bad Spring/Summer/Fall Weather - Rainfall is slightly louder, noticeable during heavy precipitation. - Feel Thor's power through your speakers with better thunder sounds! - Bad Winter Weather - When it is snowing, all you can hear is the sound of air (wind). - Mover - Sounds have been added to various movers such as flags, hot air balloons, and commercial airliners. Some sounds such as the helicopter have been improved. *PLEASE NOTE* This mod must be installed at a higher priority over other sound or AI mods. *- Some trailers in AI traffic may not have cables connected, and this will cause annoying warnings in the console. I suggest going into Gameplay settings and set trailer cables to only appear on your truck. (NO FIX)

Credits: Boeing73FLY

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TAGS:EDXP-EU, B73FLY's, 1.35, V1.11.1

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