TaxiDriver Reloaded v4.0.3 RC (0.39.x)
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Universal taxi mode for all maps with an in-game mobile app.

What is there:
- Passenger trips
- Cargo delivery
- Mobile navigation
- Realistic refueling
- Constant progress
- Smartphone

All recordings are stored on the driver's mobile phone.:
- Online and offline access.
- Search and compare passenger trips and cargo deliveries.
- Navigation, estimated time of arrival, route progress, speed limit information, fuel, and estimated power reserve.
- Passenger pick-up, boarding, scheduled stops and disembarkation.
- Cargo loading, physical weight of the package, damage and unloading.
- Dynamic passenger mood and emoticons.
- Calculation of the tariff, fines, ratings, bonuses and payments based on the condition of the cargo.
- Permanent driver profile, reviews, wallet and history.
- Additional refueling and charging using a wallet.
- Live settings for difficulty, units of measurement, time, navigation, sound and composition of orders.
- Experimental access to a live application from a real phone over a local network.

Choose a job that suits you.
Dispatch is gradually forming a mixed pool of 10-12 available orders. The passenger/delivery ratio can be adjusted in the settings.
→ Standard trips
Balanced work with passengers, indicating the boarding point, destination, estimated arrival time and estimated fare.
, Urgent requests
Agree to a shorter deadline and receive an additional payment. After the timer expires, the base rate remains available, and only the urgent bonus is lost.
◆ Trips with stops
Take a longer passenger route through two intermediate roadside points. Stay still for 10 seconds at each stop while a special waiting loader is displayed on your phone.
Requests for multiple stops appear only when there are enough suitable locations on the map. Otherwise, TaxiDriver safely generates other work instead of leaving the submission hanging.
, Cargo delivery
Accept a long-distance package, taking into account the physical weight of the cargo, weight bonuses, collision damage, and delivery reviews.
✓ Smooth query detection
Road graph searches are processed gradually. Complex cards may take longer to fill each slot, but generation creates fewer interruptions in gameplay. Recent endpoints and the history of route pairs also reduce the repetitive work of A-B without disturbing sparse maps.

Cargo delivery
Delivery ensures long-distance operation without a passenger and entails physical consequences for the selected parcel.
- Delivery routes range from about 2 to 25 kilometers.
- The cargo weighs from 2 to 250 kilograms.
- The mass of the package is physically added to the active vehicle after loading.
- The extra weight affects the normal acceleration of the BeamNG, braking, handling, and power consumption of the transmission.
- Cargo up to 15 kg does not receive a weight allowance.
- Over 15 kg, the surcharge is gradually increased to +150% at a weight of 250 kg.
- The base rate before weighing is slightly lower than the comparable passenger rate.
- Passenger fines do not apply to transportation. Only confirmed collisions can damage the package.
Each qualifying hit can add 1-35% damage to the complex. The damage proportionally reduces the payout and reduces the delivery rating from five stars to one. Packing damage is cumulative and limited to 100%.

At the point of departure and at the destination, TaxiDriver displays special cargo loaders and tries to operate the trunk, tailgate, or compatible cargo door. The animation is as efficient as possible and never blocks an order unless the machine has a supported trigger.

, Passengers with personality

Names and emotions
- Each passenger receives a randomly combined English first and last name. After acceptance, the selected passenger can send from one to three messages containing only emoticons while you are driving to the boarding point.
- Each conversation retains one coherent mood — cheerful, sad, excited, sleepy, dreamy or grumpy — and does not require translation of sentences.

Each passenger starts with a random mood, displayed as an expressive symbol and percentage. The driver can improve or damage it during the trip.
- Smooth progress gradually improves mood.
- Late boarding, speeding, collisions, sudden maneuvers, overdue targets and unnecessary stops for refueling lower the mood.
- A positive recovery is limited to 40 percentage points above the initial sentiment.
- After the upgrade, the green frame flashes.
- After a negative change, the red frame flashes.

At 100%: the probability that a suitable fine will be ignored is up to 70%.
At 50% or higher: the passenger does not increase the usual penalty values.
Below 50%: the penalties applied are becoming more severe.
At 0%: Penalties are never ignored and can reach twice the normal value.

, The passenger can stop the trip
Critical dissatisfaction can trigger an immediate shutdown. The vehicle slows down, the controls are temporarily blocked, the passenger gets off, and the trip is unpaid. The rating loss ranges from 10% at the entry level to 45% at the professional level.

In version 4.0.3 RC:
Fixes related to cars and controls
- Suspending data reading and performing actions with the car at the stages of its selection/ configuration and during the completion of the replacement. - Ignoring outdated callbacks and preventing the sending of cleaning commands from the previous shift to the new car.
- Recording of the driver's behavior when switching modes with the standard AI. During stops for passengers boarding/disembarking, the "Realistic" mode is temporarily maintained so that holding the brake does not turn into reverse gear (as in arcade mode), after which the driver's mode is restored (#6).
- Ignoring boarding, intermediate stops, and disembarkation points generated or taken from the cache if they are located under tunnel arches or other fixed ceilings. However, routes can still pass through tunnels (#10).
Fuel and energy
- Saving the remaining fuel and charge by linking to a specific car and restoring them at the start of a new shift in a "realistic" mode (instead of dumping the purchased fuel).
- Adding the "Initial fuel level" setting (5-30%, 5% by default) for vehicles with internal combustion engines that do not have saved data. Electric vehicles retain an initial charge of 30%.
- Separate storage of energy data in the file `settings/TaxiDriver/fuel.json`: for the career mode, the profile and ID of the inventory are used, for the free mode — the model and configuration of the parts. Saved data takes precedence over setting the initial fuel level.
Navigation and interface
- Consideration of the game settings regarding the "floating arrow" and markers on the road when TaxiDriver is enabled.
- Saving the state (collapsed view or button-only view) when recreating the regular HUD within a single interface session.
- Hiding the standard interface and mini-map of TaxiDriver when the standard map, delivery, or other screens are active that are not directly related to driving.
- Ensuring constant rounding of the corners of the regular application.
- Adding the ability to drag the map, zoom (+/−), and center/track (-) in the standard interface and the interface of the connected phone (including the fleet screen).
- Correction of the initial route request to meet the BeamNG requirements for callback expressions in Lua.
- Updating the resources of the connected phone to version 403; translation of new controls into all ten interface languages.

Credits: mikezexter

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TAGS:Reloaded, 0.39.x, TaxiDriver, V4.0.3

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