Dynamic particles in case of damage. Joint breaks and impacts generate their own debris: nuts, bolts, and metal fragments from broken welds. Shards of glass and plastic, pieces of concrete, and dust from collisions all corresponded to the force of the impact. It includes a user interface application for changing game parameters with live sliders and presets for adjusting radiation, elasticity, friction, and more. In version 2.0: Credits: samllea1 |
