Dynamic Damage Particles v1.0 (0.38.x)
Dynamic particles for damage. Breaks in joints and impacts generate their own debris: nuts, bolts, and metal shards from broken welds. Shards of glass and plastic, chunks of concrete, and dust from collisions all correspond to the force of the impact. Includes a user interface application for changing game parameters with live sliders and presets for adjusting radiation, elasticity, friction, and more. Credits: samllea1 |
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