Sotenbori, Osaka (Yakuza Like A Dragon) (0.34.x)
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Sotenbori isa central touristy area known for its nightlife and iconic river/canal found in the Yakuza series, and based on the real life Dotonbori in Osaka, Japan. This is a port of the version found in Yakuza Like A Dragon to BeamNG.

The map is a bit smaller than Kamurocho sadly, featuring only a few loops of city road but this means it's much better for performance while maintaining a similar vibe to the other Yakuza ports without being a singlular road still screenshot map. This is mostly being made as a test bed for improvements to the porting tools developed by @Car_Killer in anticipation for future bigger projects, with the main strides being in properly porting the several different layers of sign/emissive materials that have plagued previous ports with uv issues that were not feasible to manually fix in the past. This means we are now more prepared than ever for working on even bigger and better ports (cough cough Hawaii) which should be popping up sometime in the future.

This map features all the usual features of these ports and some new extra cool stuff: full night lighting and emissives (now including all animated lights from the original game), optimised lods (looking better than ever now), full PBR materials from the original sources, all game props, particles, sounds, and other details to make sure the map looks and runs its best (within BeamNG's limits anyway).
Some of these are not on by default for performance reasons but are enabled from the map controller imgui (visible in the esc menu)

Car_Killer, AgentMooshroom5, thomatoes50, Dummiesman, theturboturnip, Ryu Ga Gotoku Studio

Credits: Car_Killer, AgentMooshroom5

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TAGS:Dragon), (Yakuza, (0.34.x), Like, osaka, Sotenbori

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