Welcome! This is a continuation of my first Teardown mod, Artillery Barrage, completely rebuilt from scratch.
Attention! THE MOD LAGS A LOT — USE IT AT YOUR OWN RISK!
Low FX mode and optimization patches will be released later.
(Especially when using 5-10 howitzers at high intensity) → I recommend reducing the intensity to medium so that the shells don't all fall at the same time.
UPDATE 2
Added a top view switch in the impact zone selection mode.
Added a switch for control tips in the impact zone selection mode.
The WASD travel radius has been increased from 10 to 50 meters in zone/drone selection modes.
FEEDBACK IS VERY IMPORTANT — WRITE YOUR OPINIONS!
The mod is still in development, but I have released it now — otherwise, most likely, I would never have finished (this is a hobby project).
It will be gradually updated with new features and fixes.
Features
Custom explosions and damage effects
Fragmentation damage system (map objects and player)
Damage based on material, distance, and other factors
New sound system (realistic sounds, whistling shells, long-range volleys of howitzers and echoes over the distance)
A new interface for calling fire from a drone, you can change the size of the target area
The rewritten logic of howitzers — each howitzer is a separate unit
Flexible firing patterns (1 howitzer slowly fires 20 rounds, or 10 howitzers in one salvo)
Customizable reload time and intensity (massive shelling, slow suppressive fire, etc.)
Drone view for artillery monitoring and howitzer statuses
The ability to disable player damage in the settings
Control
Move the mouse cursor to where you want to trigger a hit
LMB → Area selection mode
Mouse wheel → radius (selected) / zoom (drone view)
W A S D → moving the camera
After calling the strike: LMB to switch to the drone view (info about howitzers/shells, cancel, inspect)
Middle mouse button → cancel strike
, Note (about TABS)
IT IS NOT OPTIMIZED FOR TABS. The damage system is completely self-written. It's somewhat similar to TABS, but simpler. This is an experiment and a passion project, so TABS equipment and armor will be noticeably easier to damage.
Known issues
When loading the map, a cloud of smoke appears in the center once.
Very poor performance if all shells fall at the same time — with 5-10 howitzers, switch to medium intensity to avoid severe lags.
Further optimization and performance improvements are planned.
New types of projectiles (cluster, mortar, smoke)
Low FX mode for weak PCs
Directional firing (adjustable azimuth and angle of incidence)
Enemy artillery tracking the player with drones
Other functions |