Basilisco V2
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The second version of Basilisco with new weapons and updated artificial intelligence, demo in Callington (thanks TTFH3500). It is recommended to attack the engines first before attacking the hull.

It can now be created on other maps using the Create for Battle menu.

To really integrate the mod into other mods, copy the mod to local, then copy the "alicanto" folder from the mod folder and paste it into the map mod folder of your choice. Open this mod in the editor, create a new instance, then assign the basilisco_v2 file property....xml or variants.

important: This map opens without Basilisco due to the layer system. The settings are located in the basement of the house opposite your spawn (read the green vox), with different buttons to create different options and one button (the one that starts to glow) to enable or disable a nuclear attack. Although, most likely, you will just create one of them from the menu.


Variants

Standard: The default option with sparse armor.

"Normal": no overhead armor, no laser turrets or light mortars, ram is not explosive.

Upgun: Increased number of ventral laser and light mortar launchers, will use them upon hearing suspicious sounds. It also has an "Active Defense System", which activates for a short period of time when it receives enough damage, making it invulnerable.

It is armored: heavily armored with an overhead coating, but only one set of laser turret + mortar. Armored body units cannot be damaged until the overhead armor is destroyed. Equipped with linear charges that explode your tracks.

And versions of each with disabled attacks at the end of the game.

Due to the way the armor and health system (for the head) are arranged, explosives or weapons are required to damage these parts, which support the destructible structure of the Dima bot. Unarmored body parts can still be damaged in normal operation.

Credits: Fitne Por

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TAGS:Basilisco

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