Placeable Colors v1.0.0.1
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Mod Placeable Colors v1.0.0.1 for Farming Simulator 2022

This mod extends the coloring system for placeables by making all 8 color "sections" of buildingShader.xml modifiable in game. For example, instead of just changing the color of a building's siding, you can paint 8 different parts of the building different colors. The roof could be silver, the trim red, the doors black, the trim white, etc. The next thing you put in could be different colors.

The next part is for modders. Setting up a shape or grid to use colorScale1 - colorScale7 requires setting UV positions just like with the VehicleShader, except it only uses the y-axis.

UV 0.1 = color bar1
UV 0.2 = color scale 2
UV 0.3 = color scale 3
etc.

The xml configuration is quite simple and examples are included in this mod's sdk folder. For more examples, check out the new TPF hostables here.
The default bindings for changing the colorable section are Shift Left + M and Shift Left + N by default. They change in the game.

Credits: ThundR

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TAGS:PLACEABLE, Colors, V1.0.0.1

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