Mod Fed Production Pack Revamp required v2.4.0.0 for Farming Simulator 2022 Production package 2.4 - Central warehouse is back with blueprint, 5 placeable pallet warehouses and central output area, full build YouTube video episode 879. - Butcher rewritten to update two new types of meat: lamb and veal (depending on the age and health of the animals). FS22_TH_AnimalProduction is no longer required after this, if necessary start the game and save it, then reload the save - Fixed collision with the ground at the oil mill. - The cardboard pallet has been slightly redesigned again - Revised palettes and display of beehives in gardens. - Raw materials from bags (eg pellets), canisters (eg molasses) and cardboard pallets give some empty pallets (recycling) - Changed the floor panel pallets in the spawn area of the potato factory, sugar factory, laboratory, brewery and pellet factory. - Electricity consumption for the maintenance of wind turbines and photovoltaic systems is somewhat reduced.
- Replaced pasta production level indicator with rye and spelled flour trays. - Refinery parking lines removed - Brewery relocated due to erroneous collision - Fixed CPU grid flag bug with wooden barrel pallet. - Changed the silage additive palette, and the silage additive is now slightly lighter. - Added beer as a 10% woodcutter booster - Performance improvements for various industries - Increased the amount of Refinery trigger liquids. - Cardboard pallet changed - Changed the palette of beer kegs. - Capacity of separators for liquid manure, manure and digestate is slightly increased - Lime works overtime for gravel handling - Gravel plant new line for soil and gravel - Added best french and czech translations - For a better view, fruit plantations (apple, cherry, plum, pear, mirabelle and peach) can now be found in the build menu under plantations. - Slightly increased trigger on gardens - Lab Silage Supplement can now also be taken in liquid form. - Fixed collision in photovoltaic systems
- Performance improvements for Power Shops, BGA 2MW, Bakery, Brewery, Fertilizer, Fisherman, Lumberjack and Cheese Dairy. - Potato factory fixed erroneous collision with silos - Potato plant pallet delivery trigger and sewage marker moved accordingly. - Improved the texture of the potato plant masonry. - Increased vegetable factory trigger for potatoes, onions and carrots. - French translation added (XTENNESIEX Translator) - Moddesk adapted to Giants version number - Removed some extra textures - Moved vegetable factory loading and unloading icons.
This is now my FED production package. The package is a summary of all available production mods made by me. The Fed Mods package currently consists of Fertilizer production (manure and slurry become fertilizer) Seed production (from grains like wheat + fertilizer we sow) Fermenter (grass and/or chaff becomes silage) Compound feed plant (feed for cows and feed for pigs) Oil refinery (rapeseed or sunflower becomes diesel fuel and pig feed) Credits: FedAction |