Nordgrad v2.0.3.0 (1.13.x)
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Welcome to Nordgrad, an industrially developed region with a huge variety of industries, spacious dense forests, as well as mining in industrial-scale quarries.
Fertile lands occupy most of the territories where any farmer will feel at home. And a wide and competitive sales market will provide incredible financial opportunities. There are a huge number of different plants and enterprises that provide an opportunity for a new round of development in the field of agriculture, forestry, mining and processing of minerals.
Thank you for choosing to visit our corner of the world, I hope you will stay longer. I wish you all a pleasant time!

- 66 fields;
- More than 52,000 trees;
- A wide variety of woodlands;
- Tangled forest roads;
- 3 BGA sites;
- 6 quarries;
- 6 cities;
- 1 village;
- 2 trains with large trains;
- Seaport;
- 2 logistics centers;
- Coal, iron ore, sand, clay and more;
- Oil production and refining;
- 37 factories;
- 157 new pallets of products;
- 9 oil rigs.

In version 2.0.3.0 (03/31.24):
- Replacement of the entire forest on the map (changed to the standard one). In standard trees, the pattern and weight of the trees have been additionally changed downwards.
- Changes in the price file for the purchase and sale of many products and extracted resources
- Fixed the situation with the execution of contracts, now the unloading of resources will be more random (not only in the seaport)
- Changes in the chains of production and consumption of resources
- Removed objects in the form of tire tracks on the road due to which the harvester saw an obstacle in field No. 9
- All collisions with road signs have been removed
- Additionally, collisions on power lines crossing the roadway have been removed
- The height of product storage hangars and hangars of points of sale has been increased
- The height of the hangars of the points of sale of products has been increased
- The amount of electricity generated by solar panels, wind turbines and thermal power plants has been increased
- Reduced the volume of sound effects in all factories
- Fixed the trigger for unloading cotton (Fabric production)
- Fixed a trigger in the seaport (ship loading point). Now there is no need to unload cotton.
- Fixed a trigger in the seaport (ship loading point). The sale price has been reduced from 1.1 to 1.0.
- Fixed triggers for unloading and unloading: Production of flour confectionery
- Fixed triggers for unloading and unloading: Grain complex
- Fixed unloading and unloading triggers: Alcoholic beverage production
- Fixed unloading and unloading triggers: Juice and beverage production
- Fixed triggers for unloading and unloading: Fertilizer production
- Fixed unloading and unloading triggers: Dairy production.
- Fixed unloading and unloading triggers: Fabric production.
- Fixed unloading and unloading triggers: Factory Case.
- Fixed unloading and unloading triggers: Production of products made of wooden slats.
- Fixed unloading and unloading triggers: Crude oil refining plant.
- Fixed unloading and unloading triggers: Furniture Factory
- Fixed unloading and unloading triggers: Clothing production.
- Fixed unloading and unloading triggers: Sugar beet processing plant.
- Fixed unloading and unloading triggers: Potato processing plant.
- Fixed unloading and unloading triggers: John Deere tractor
- Fixed unloading and unloading triggers: Coal and iron ore mining
- Fixed unloading and unloading triggers: Meat Processing plant
- Fixed unloading and unloading triggers: Pulp Mill
- Fixed unloading and unloading triggers: Gypsum loading station
- Fixed the trigger for unloading cotton (Fabric production)
- Other minor fixes on the map.

Credits: WarBossBY

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TAGS:NORDGRAD, (1.13.x), v2.0.3.0

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