KRAZ-255B LAPTEZHNIK V1.3.2
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FROM THE AUTHOR. 
Conversion of a Laptezhnik tractor under FS19 with partial revision. 
- Changed the collision zone so that Kraz could overcome higher obstacles (the calculation was for hemp and logs lying on the ground) 
- The suspension travel was significantly increased and its rigidity was reduced: Kraz sags when loaded and beautifully plays wheels on the terrain. 
- Updated some textures and models (while at the minimum).

- Available selection of primary color, color design and one of the discs. 
- There are 2 engines to choose from: authentic YMZ-238 for 240 forces and its modern modification YMZ-6585-04 for 420 forces (believe me, no longer needed, 1962 Nm of dragging in any situation). 
- 3 types of wheels: Road (although who needs them?) + Boggers with discs that can be painted + Boggers with authentic discs. 
- Working lighting, paid special attention to it, the lights turned out very realistic. 
- Animated rear suspension (front is still oak). 
- Work tachometer + speedometer + fuel level 
- Soiled / washed. 
- The log is clean ...

What's new in version 1.3: 
- the names of the authors of the mod 
were corrected - the lights of the train began to work 
- the coupling angles were increased 
- the visual jamb was fixed to the inside of authentic Bolotnikov disks 
- dirt was added to the antenna and beeps 
- the lights on the cabin 
were added - the sensor came to life temperature and pressure sensor 
- the wipers work was improved 
- the appearance of the instrument gauges was corrected 
- the cardan models were replaced. 
- at the request of the community now Kraz comes in 2 versions: with arcs and without 
- both options have 2 additional options: removing the spare wheel and removing the side panels of the engine 
- the passenger became bored and he left us :-)

Version 1.3.1: 
- fix a stuck light source on a model with a frame

Note 
So that there are no questions about switching on the working light: 
F - near -> far -> turning off 
Num 5 - working front 
Num 6 - working rear 
It is not a BAG that the working lighting does not turn on at "F", this is done on purpose.

Version 1.3.2: 
- modDesc has been fixed for correct menu operation: Modifications / MODHUB 
- fixed positions of light sources for the game at the minimum settings

Credits: LEHA, Axary

Photo


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TAGS:255B, LAPTEZHNIK, KRAZ, v1.3.2

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