REAL DIRT COLOR V1.2.0.0
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MOD REAL DIRT COLOR V1.2.0.0 FOR FARMING SIMULATOR 2019

Changelog: (v1.2.0.0)
-Wheel parts are loaded in a new way, which allows all wheels and parts to be loaded correctly for independent mode. If a wheel or part of a wheel hasn't changed color before, that should change now.
-The speed of revert to color is now slower and is configurable via the settings.xml file inside the mod.
- Mud piles mod [Real Mud] now change the color of mud to mud.
-Moving on water that is lower than the water height set on the map now also changes the color of mud to mud.

Real Dirt Color changes the color of the dirt of all vehicles / tools to the environment.
- 10 color variations, including: Brown Mud, Brown Mud, Red Mud, Red Mud, Grass, Chaff, Dung, Slurry, Lime and Snow.
- Colors are blended back and forth at variable speed.
- 2 modes are available through the xml settings file: "Simple mode" and "Independent wheel mode".
- Configurable color change speed.

Changelog: (v1.0.0.5)
-Mod conflict resolved.
-Added a few more values ​​for sprayer types increasing the likelihood that lime, slurry and manure will affect the color of your mud.
-RedDirtMap0 in the config file was previously ignored, fixed to include support for "Estancia Lapacho".

Changelog: (v1.0.1.2)
-Added a few more values ​​for sprayer types increasing the likelihood that lime, slurry and manure will affect the color of your mud.
- Adjusted the detection area for large implements (cultivators).

Changelog: (v1.1.0.0)
-The speed of color change is now controlled through the Settings.xml file.
-Ability to turn off the real color of dirt for each vehicle. (For incomplete mods, etc.)
-Increased support for red mud cards.
-New way to detect fields after spraying, guaranteeing color change.
-New feature added to support different mod wheel configurations.
-Lime Filltype added when changing color (driving over a "pile" of lime).
-Changed speed (for each color).

Changelog: (v1.1.0.2)
-Fixed a problem with forest wheel tracks.

Changelog: (v1.1.1.0)
-Reworked the specialization registration script.
-Fixed: Mods with custom vehicle types did not work if the mod name was after "FS19_realDirtColor" in alphabetical order.

Changelog: (v1.1.1.1)
-Fixed: the loadMap function of some mods was blocked by deleting the event list of the registration script.

Credits: ViperGTS96

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TAGS:color, v1.2.0.0, Real, DiRT

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