Courseplay v6.5.0.0
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Mod Courseplay v6.5.0.0 for Farming Simulator 2019

The well-known script Kurspley! You can say the main au pair! Now available on the 19th farm!

This is probably the most popular mod in the game. The Kursplay script makes it possible in the game to create routes and tasks for various kinds of equipment, and then complete them. This means that by creating a route for your tractor, or, for example, a truck, it will independently perform the specified work without your further participation. As you can imagine, this is much more interesting and, all the more, more functional than the standard hired workers in FS 2019.

After downloading and installing the Courseplay modification into the Farmer Simulator 19 game, you will be able to create routes for various agricultural equipment. As an example, if you need to send a tractor for some kind of work: plowing the land, sowing a future crop or harvesting it, then you just need to indicate the field number. A truck can be taught to deliver some of your goods for sale or transport goods from point B to point A. It all depends on your imagination, because the script has many possibilities.

How to use the Kursplay mod in FS 19?

Nothing complicated really! After you have downloaded and installed this mod, you need to press the following key combination: Ctrl plus Delete. A menu in Russian should appear before your eyes. Everything in it is quite simple and clear. But, in short, it all comes down to creating a route for the unit of equipment you need and its further reproduction, that is, you indicate where to go, which route, and what to do in the end.

True, there is one BUT: the first time, to create a route, you will have to drive it yourself. Thus, you specify the points to follow, turns, etc. Well, then the technician will already remember the route and your actions and will be able to move independently.
Features of the version:
- You can select the number of flights from the base to the point of sale;
- After the specified number of flights, he gets up at the end point and reports it;
- Also, while the tractor is waiting for the filling of the combine bunker, it turns off the engine;
- Fixed minor bugs;
- Has shown itself to be stable

For today actual / last official - v6.5.0.0

Update Last

    Countless fixes for SP and MP.
    Debug channels included for non-developer edition.
    Of course Mode9 has been simplified, now only the holding point at the unloading position is needed.
    Ropa Maus5 now works in Mode9 (start, drive a little forward and stop).
    The food processor now works in Mode9.
    Mode10 now changes its mode of operation depending on the attached instrument.
    Shields can now be attached to the front (also for cars with an inverted cab).
    The working width of the shield and shovel is now calculated automatically and is better visualized when changing the value.
    Search radius in Mode10 is now visible when changing the value.
    Mode2 can now be used with AD.
    Some settings Mode2.
    Better work with combine pockets.
    Following the helicopter through the bend is now better and faster.
    Tool position can now be saved in Mode8 for combine harvester and sugarcane trailer.
    The Sugarcane Trailer can now be used for overloading in Mode3.
    Heading generator settings are now saved in cars.xml file.
    Improved fuel economy.

Credits: DevTeam


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