Universal Autoload v0.2.0.0 (1.3.x)
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THE FIRST PUBLIC RELEASE. Most of the things I've tried are working so far, BUT there are likely to be a lot of bugs. Please test and leave any bug reports or feedback.

What is there here:
- The single player game works as it should for bales, pallets and large bags.
- The multi-user download has been uninterrupted so far, BUT I've only done basic testing. USE IT AT YOUR OWN RISK.
- Any new vehicles will receive auto-loading after purchase in the store (see below).
- Any valid vehicles in the saved game will load the settings if they are available.

NEW FEATURES:
- All pallets, large bags and bales are supported by default
- Automatic detection of trailer loading zones (in the store)
- User interface for setting the size of the loading zone in the store before purchase
- No external configuration files required!!

SETTING UP LOADING ZONES:
- Use the middle mouse click in the store to activate editing
- Right click and drag to move individual faces
- ALT-right click and drag to move opposite faces (use this for width)
- SHIFT-right click and drag to move the entire zone
- CTRL with any of the above for precise control
- SHIFT-CTRL middle mouse click to automatically calculate the zone from scratch (if you made a mistake)
- The configuration can be edited in the XML mod settings (if you know what you are doing)

In version 0.2.0.0:
- LOGS have finally been added!! Loading logs is now working.
The "log factor" allows logs to take up less space than if the bounding boxes were folded.
READ THIS:
There seems to be a lot of confusion about how settings are saved and loaded.:
If you already have a vehicle in the saved game before adding UAL, then you need to buy another copy of the same vehicle to create a setting, and then restart the saved game that you want to use. You can buy it in any saved game, just the fact of purchase will create global default settings for this vehicle.

Credits: loki79uk

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TAGS:(1.3.x), Universal, AUTOLOAD, v0.2.0.0

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