The concept
A full—fledged farmer's life system adds new parameters to the game:
Fullness and Vigor.
Now the player needs to eat and rest to keep fit.
The mod turns ordinary farming into a real survival simulator, but without frills — everything is balanced and convenient for everyday play.
, KEY FEATURES
Satiety.
Each game hour is gradually decreasing (from 3% to 7%).
Complete exhaustion causes:
- Rumbling in the stomach;
- Blurred effects and darkening of the screen;
- Slowing down the movement;
- Random "hunger pangs" with vignette and sounds.
Vigor (Vigor)
It decreases over time — from 1% to 7% per hour.
It recovers during sleep (10-15% for each hour of sleep).
At low energy levels:
- It becomes more difficult to walk and operate machinery;
- The screen darkens, fatigue effect appears;
- The player can "fall asleep on the move".
There is a category "Nurseries" in the construction menu.
The mod has an inventory and a backpack for items!
Various buildings for shopping and cooking.
There are already a variety of dishes, such as:
- Burger
- Barbecue
- Coffee
- Tea
- Soup
- The power engineer
- Beer
- Vodka
- Pies
- And others
In general, you need to try!
In version 1.2.0.0:
- Added the choice of the "Fixed" movement profile to the settings. (When selecting this profile, the energy will not affect the speed of movement, it is always fixed.)
- Various changes have been made to the scripts in some places.
- The conflict with the FS25_Financing mod seems to have been fixed. Now the graphical interface of our triggers in the liveFarmer mode opens.
- There was a rebalance of prices for food in a Stall and a barbecue (prices have become lower).
- Added an empty trigger (without visual display) with the entire available range of food for purchase.
- Rebalance of prices for placed items (to a lesser extent).
- An attempt to fix problems in multiplayer mode.
- After loading the storage, satiety and energy are no longer taken away. |