Wampsville, NY FS25 v1.0.1.1 (1.13.x)
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Wampsville is calling — will you accept the challenge?
The earth is waiting. You have a chance. Do you have the strength to conquer Wampsville and leave your mark on agriculture?

You find yourself in New York City, at the crossroads of three completely different paths, each of which is a unique test of your skills, strategy and ambitions. Will you succeed in the modern farming world, challenge wildlife, or change the land from scratch?

Wampsville, New York — Forest Edition (NPC Storyline 1)
Take a trip to the past, before modern agriculture became popular. High forests and untouched wildlife stand between you and your dream. Will you set up a farm, create extensive agricultural land, or become a leader in the logging industry? Wildlife is your task.
note: There is a higher chance of severe weather events such as tornadoes and storms on this map, so be prepared!

Vampsville, NY — DIY Edition (NPC Storyline 2)
The lumberjacks are gone, and now the land is at your disposal, and you can rebuild it. There is no need to cut down forests, take care of fields — only pure creative freedom. Design roads, neighborhoods, and farmlands exactly as you see fit. Will you build the greatest farming empire, plant some forests, or build a city just to take care of the yards and play?

Vampsville, NY — Homestead Edition (NPC 3 Storyline)
The fields are prepared, the land is ready — this is pure farming. Realistic countryside and plenty of opportunities for expansion, and the only question is: can you turn this land into an agricultural hub?

The choice is yours, but one thing is for sure... only the strongest will succeed in Vampsville. Which way will you choose?

Key Features:
Compatible with precision farming!
Suitable for role-playing!
Opportunities for mining and forestry. Custom types of tall grass and tall mixed meadows to create an American-style atmosphere (yields more crops and is taller than the grass in the base game).

Three unique card editions to choose from.

Custom non-player characters (NPCs) with voices (mouths can't move, as we don't have access to NPCs in the base game, so we can't add keyframes for mouth movement to our conversations).

The ability to move most NPCs to various predefined locations, such as their new homes after they are built (pre-installed). Stand next to the conversation trigger to see the prompt (controller users may need to use both bumpers to see the prompt).

A key has been assigned (switching the vehicle seat in the key settings). The ability to completely remove almost all NPCs from the map in order to use the lands they occupy (NPCs located on unsold lands cannot be removed). See "Tell NPCs to take a train to another location" on the map (train icon).
Customized production chains and factories.
Unique placeable objects and buildings, including custom NPC houses with no spawn points.
An individual point of sale with an NPC who will explain how to use it (buys everything from the players that has a price in the list of goods).
Everything on the land being sold must be available for sale or logging after purchase, including, but not limited to, ponds.
On each map, Kenneth's dialogue changes slightly to match the "predefined" development of the map you are playing on.
You can paint over the quarries to remove the product if you don't like mining and prefer to use the space in a different way. There are NPC houses in the store that you can purchase and place wherever you see fit (just keep in mind that NPCs will not spawn near them unless you place them where the NPCs are already located).

Items placed in the store can be purchased in the following categories: SHEDS, STRUCTURES, CONTAINERS, TOOLS, FACTORIES, and DECORATIONS.

Vehicles in the store can be purchased in the following categories: wheel loaders and cotton harvesters.

A multi-storey museum of collectibles (you can sell and buy [LIMIT 1 per card]), where you can showcase collectibles found on the map. The terraforming soil map is available for PC players (crossplay is not supported).

Forest Edition — unique layout of agricultural land (55), 1 field, 25 collectibles, 2 quarries, 1 pile of displaced stones on your starting land, an introductory storyline from Kenneth, several factories (buy a few to buy the land on which they are located and sell them to save the land; after (these lands cannot be sold).

DIY — unique layout of agricultural land (98), 1 field, 25 collectibles, 2 quarries, Kenneth talks about large machinery, several factories (buy several to buy the land on which they are located and sell them to preserve the land; after receiving these lands, you cannot sell them).

The Homeownership edition is a unique layout of agricultural land (74), 33 fields, 25 collectibles, 2 quarries, Kenneth explains how the land layout came about, several factories (buy a few to buy the land on which they are located, or sell them to preserve the land; these lands cannot be sold after acquisition).

There are many types of crops, including alfalfa, clover, rye, triticale, millet, spelt, mustard, buckwheat, poppy seeds, lentils, flax.

In version 1.0.1.1:
(a new conservation is required if you want to buy 43 agricultural land but do not want to own a mill)
**IMPORTANT: FIX THAT DAMAGES GAME SAVES: Fixed field 43 (if you bought land, logged out, and returned, it was no longer your property, and you lost the money you spent to buy the land, unless the mill belonged to you).
Also:
- Fixed the camera position on the roller coaster for the first passenger (no longer in third person).
- Lizard Inc no longer allows the sale of iron ore with a closed grid.
- Puddles on the roads have been removed (they floated if the player edited the road using terraforming).

Credits: DTAPGAMING/StarSpangledModz

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TAGS:v1.0.1.1, FS25, (1.13.x), Wampsville

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