The thread reader has expanded to 4x the size. I tried to adapt the territory to the real prototype, with the exception of villages.
- The map shows parts of Fontanstadt: Neuruppin, Nitwerder, Guildenhall and Wootechnow.
- Other crops used include spelt, rye, triticale, mustard (as a crop), spring wheat, spring barley, flax, alfalfa, hemp and poppy.
- Mustard can be processed into mustard oil, mustard vinegar, or mustard jars.
- When threshing, flaxseed leaves flax straw, which can be processed into fabric at the spinning mill in Nitwerder.
- Hemp can also be processed into fabric in a spinning mill.
- The potato factory has received several new products, such as French fries, croquettes and potato slices.
- All shops and industries have opening hours, so plan your missions based on opening hours.
- There is a sign with opening hours in front of every production or retail outlet, so no one can say that they did not know how much time had passed.
- All productions require electricity and empty pallets.
- Each of the five farms can produce electricity either using one of the three BGA generators or using the wind turbines of the Neuruppin wind farm.
- Each farm has a small sawmill where only empty pallets are produced. Empty pallets can also be made in a carpentry workshop.
- So don't complain, just take a closer look. Farm number one is a pure grain farm with no animals, just a few beds and plantations.
- Farm number two is a large livestock farm with two pigsties, two pens for sheep and goats, two large chicken coops (2,000 heads each) and two cowsheds with robotic feeders.
- When you buy farm number two, you also buy a rice field. Farm number three is a specialized poultry farm with five chicken coops (2,000 heads each).
- The fourth farm is exclusively engaged in processing olives and grapes.
- Next to it there are two plots of vineyards and one plot of olive groves.
- The fifth farm is a thoroughbred horse farm. The cost of selling all animals has increased, which makes it profitable to breed horses or cattle.
- Further on the map there are two plots with three stalls for sheep/goats each, one plot with five pigsties, one plot with two pigsties, an area with five stables and an area with six stables and a pasture for fattening livestock.
- In addition, a jam factory has been installed with additional mods from Tamara_von_Graf, which is considered a must-have mod.
- In addition, the map requires additional mandatory mods, which it downloads from modhub.
- I installed a ferry on the lake.
- More than 100 years ago, there really was a ferry on the site of the current dam of the lake.
- There is another passage to the other shore through the forest, which simplifies access to the two BGA.
- For all AD users, the fields are embedded directly into the map. When restarting the map, click "NO" in response to the AD request, and the fields will become available.
- Six more rice fields are also shown on the map. The map also shows ducks that can be kept in coops as usual.
- Permission to breed ducks was obtained from WingiTV. I recommend avoiding the use of 15-meter mowers, as the entrances to the fields are not the largest.
- Each farm has field farms that produce everything necessary for cultivating fields. |