During a long and thorough testing of the Zhuravlevo map (more than 500 hours of playing time), various shortcomings were identified and corrected that affect the convenience of the game, visual perception and overall quality of the map.
Completed work:
- Improved and adjusted margins: aligned borders, fixed bumps and inaccuracies;
- The PDA/mini-map has been changed: the map has become more readable and easier to navigate;
- A large number of minor cosmetic changes have been made to improve the overall appearance;
- The house, pigsty and other buildings can now be sold, which gives the player more freedom to develop the farm.;
- Visual changes have been made to objects and surroundings;
- Fixed errors and congestion with textures that were detected during prolonged use of the map.
Important:
I am not the author of the original map of Zhuravlevo and do not claim authorship. All changes are corrections and improvements based on personal experience of the game and the desire to make the map more stable, convenient and enjoyable for players.
A new map update has been released, aimed at improving the quality, stability and realism of the gameplay.
In version 1.0.0.6, most of the asphalt pavement was replaced, making the roads cleaner and more realistic. A lot of errors in XML files have been fixed, as well as the overall stability of the map has been improved.
The driving routes have been completely redesigned — moving around the map has become more correct and natural. Collisions with poles have been removed in the fields, so that hired workers no longer linger and build routes correctly.
Visual adjustments have also been made to the landscape for a more natural look.
Work on the project continues. The map is evolving along with technology to provide an increasingly high-quality and realistic gameplay. |