Random Events Mod by Daniel v1.5.1 (1.43.x)
0 258 151

Changes in V1.5.1: Made fully compatible with 1.43. Changes in V1.5: Copied across the channels (Drain Covers) events from ATS and updated the models to include collisions. Created new versions of the asphalt patches events and updated the models to include collisions. Created my own versions of narrow roadwork events (4 versions: cones, barriers, cones no people, barriers no people) Made the roadwork barriers and arrow roadwork signs retroreflective Created own version of single lane roadwork events Over 30 possible different start scenes Different versions for different road types Country specific versions No people just damaged road surface versions Created hard shoulder only roadwork events Country specific versionsNo people just damaged road surface versions Replaced roadwork signs on hard shoulder with my VMS sign version Removed the 'urban_area' limit from the 'city' one lane roadwork events Made them spawn under the same conditions as the 'city' one lane accident events This is because currently the 'urban_area' tag is not working correctly in the game Made them dynamic and added lots more variations for 'start' and 'end' scenes as well as both 'barrier' and 'cone' versions Added the 'city' narrow roadworks events back in but without the 'urban_area' limit This is because currently the 'urban_area' tag is not working correctly in the game Made them dynamic and added lots more variations for 'start' and 'end' scenes as well as both 'barrier' and 'cone' versions These events only use a small portable 'roadwork' sign as opposed to the 'non-city' narrow roadwork events that use a lot of signs Made them spawn under the same conditions as the 'city' one lane accident events except that they are also allowed on single lane roads (this means that they will also spawn on country roads, this might be changed in the future)

Credits: danbywinby

Photo


Download6.8 MB


TAGS:Random, v1.5.1, events, 1.43, Daniel, by, mod

SIMILAR MODIFICATIONS

COMMENTS
avatar