The Insano v0.3.5 (0.39.x)
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The goal is to create the fastest car in the history of Bimka. It's not about the maximum speed on a straight line, but about the speed of the race track. I drove a lap on the Automation test track without much effort (since it's already very difficult to drive the car) and set a time of 1:11.

This first version works "mostly" stably, but at high speed the car can still easily fall apart. Besides, it's too fast for a regular BeamMP game.

Ultimately, the mod will include 4 stages of development; this release is "Stage 1", the characteristics of which remain within the limits of technical plausibility. As a small surprise, I also added an unrealistic afterburner to the turbine generator.

The turboshaft engine is designed exclusively for generating electricity; it is also possible to install an afterburner, which, however, has only partially been implemented so far. By default, the afterburner is activated by pressing "P".

The four motor wheels consume the charge of the supercapacitors very quickly, and the turbine tries to compensate for this consumption, while trying to use fuel sparingly. As a result, if the acceleration is too rapid, the power supplied to the motor wheels is forcibly limited to prevent the system from fully discharging.

Credits: fillman86

Photo


Download15.50 MB


TAGS:0.39.x, Insano, v0.3.5

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