Gavril Blue Collar series 0.1.5
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Gavril Blue Collar series 0.1.5

Introducing the brand new for 1955 Gavril Blue Collar series trucks. Gone is the stingy early postwar styling, in with the new! 

Styling cues taken only from the best from over at the Gavril design department, You're gonna look like you're in a cargo rocket heading to space in no time!

And if you're not careful, you might be off the ground before you know it; 
Optional under the hood is the new Gavril 353 V8, an engine with plenty of torque and horsepower to haul whatever you need, wherever you need it. Or the tried and proven Gavril standard i6 engine. Easy to work on, easy to maintain, and it lasts a lifetime or more.

Step into the interior, its only purpose is for you and your job at hand. 

No need to worry about ruining it, This truck was built to take anything you thow at it. 

If you so wish, An optional Bench seat, taken directly from the Burnside division line of luxury automobiles, is available.

The Gavril Blue Collar series. 
Check out the 1000 series, the perfect light duty truck for your everyday needs! 

Or step up to the 2000 series trucks, with a stronger suspension setup and flywheel, great for pulling a trailer or hauling heavier loads, or loads of any sort, with ease!

Also make sure to go to your local Gavril dealership and ask about the BEAMCO 4x4. These aftermarket trucks are only sold at certain Gavril Dealers, and feature the BEAMCO 4x4 aftermarket conversion option. 

Whatever the task, These are built to fit you and your needs. Anywhere, Anytime, Any way. The truck that's built with your needs first.
Go to your local Gavril dealership today!

Current Credits;
Main modeling work, texture work/UVs, Materials; Driv3r1142 (Me)
JBeam; Driv3r1142, and BeamNG/ @gabester for stock D series components and JBeams that were used to base this mod, as-well as the meshes for the 353 v8 and the i6 engines. These are not correctly connected visually yet but the JBeam is there for them and it works just fine.

And credits for the importance of testing;
@synsol . Without him this mod would certainly be further behind than it is. Thank you. Even when you don't do much, you still help out tremendously ;)
@gigawert ; Thank you for the video and for testing the mod in the process of creating it.
@on3cherryshake Thank you for testing the initial release here. You helped me find many issues that I was completely unaware of that I had created, such as the steering centering issue. Fix is mentioned below in the bugs section for users with issues.
@holographicmexican ; Thank you for your feedback and testing. While your feedback won't make it in this release, it will influence the future versions.
@MrAnnoyingDude ;Thank you for your feedback. Its hard to get authentic in BeamNG, but your feedback has helped tremendous. While this release wont have your feedback incorperated, the next one will.

There are more people who will be testing future versions of this mod. Read the main thread to figure out how to be one of them ;)

Also give a shout out to alex_333's modding group. Without their encouragement, I may have never entered the phase of development that I am in now.

BUGS/ISSUES;
Not every piece on the vehicle is completely compatible/stable. Some pieces may be unstable, such as the 8 lug wheels with heavy duty tires. This is something I plan to fix but have no idea what's exactly going on just yet. They're there for now, and you may use them with standard tires. Other pieces may pop a bit when used. The pieces that pop are just fine, they just pop for some reason. Most parts should be fine, however please report any that are not. I think I know what parts are at fault here but I do not have a complete list.
The vehicle veers to (left or right side) with the solid front axle. This is something that will be fixed in a JBeam update. This is due to the nature of the suspension, and the track width vs the JBeams used. For now just adjust the Steering Center until you're happy with the results. Generally if you're not using the lifted configs, -12 seems to do the job just fine with default values.
Not every part spawns with the correct "child" parts when added fresh. Minor issue, Its due to how the slots are defined in the JBeam. This will be fixed in a future release, but for now the configs should spawn correctly. Report any broken configs, and know that I am working on this side of things alot
Crashing is not completely spot on and is slightly spiky here and there. This is a known problem and is one I am working on fixing constantly. Every time I am doing JBeam work on this thing part of it involves moving nodes around to get a better fit for the JBeam. My goal is to eventually get the spiking to be practically nonexistent, however, it may be a challenge since it involves a perfect balance and alignment between vertices in a model to nodes in the JBeam. Its getting closer but it still has a ways to go in my eyes.
There are certainly more bugs and issues that I am unaware of more than likely.
Your task if you find one, is to report it to the main thread. It can/will still affect your review, but I can't fix it if I don't know about it in the main thread.

Credits: Driv3r1142

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TAGS:Gavril, Collar, Blue, BeamNG.drive, 0.1.5, Series

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