This mod adds a custom volumetric flame effect from the exhaust pipe (the "afterfire" effect), implemented using shaders. The effect is largely dynamic and is based on real physical indicators obtained from the game engine: the composition of the fuel-air mixture is calculated based on the actual exhaust energy and estimated air consumption, and the flame temperature depends on the actual exhaust temperature. The mod uses the same fuel parameters that are used in the game's standard effects system. In addition to the standard effect, the functions of anti-lag and continuous flame (or flame that persists by inertia) are implemented after the spark supply is stopped. Using The page with the settings and visual design options is available in the Mods tab in the pause menu.: Credits: DaddelZeit |
