Snow Anywhere! v1.1.0 (0.40.x)
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Features
- Realistic snowfall: the correct shape of snowflakes in layers of depth, from a light snow flake to a blizzard.
- One snow level for the whole world: shallow, light, dense or deep.
- Snow-covered roads that vary depending on the level: wet asphalt with snowy edges, slush between the lanes, clean ruts with snow ridges between them, dense snow with dark ruts and, finally, a completely snow-covered area.
- Deep snow off the roads: smooth fluffy snow, into which the wheels dig and slide.
- Road modes: snow (follows the level), snow removal (wet road with a small amount of remaining snow next to deep snow) or without snow (map's own roads and traction).
- Traction follows: wet roads, then snow and slippery ice.
- Frozen water: lakes, rivers, and sea ice that you can ride on.
- Snow on everything: terrain, trees, bushes, rocks, roofs and sidewalks.
- Tire tracks: Your vehicles leave tire tracks in the snow. Fresh snow slowly covers them until they disappear.
- Winter weather: clear blue sky in dry weather, clouds and fog that form due to snowfall, and deep blue nights. Switch clouds, fog, sky color, blue night and cold separately or leave your own map lighting.
- Sound: crunching and sliding of tires on snow.

How to use:
Install the mod and download any map.
Open Snow Weather from the pause menu, the Mods tab.
Select snowfall and snow level; everything else is optional.
Turn on the mod using the first "Winter on/off" switch.
The cloud and fog sliders you have changed on the Environment panel will remain yours until you click Reset.

Settings
- Snowfall: on/off and intensity (light, moderate, heavy, blizzard)
- Snow cover level (light coating, thin layer, dense layer, deep snow)
- Roads: snow-covered, cleared or without snow
- Freezing of reservoirs (on/off)
- Tire tracks (on/off) and the time until they are completely covered with snow (from 10 seconds to 30 minutes)
- Weather: winter or standard for the map; the ability to separately include clouds, fog, sky color settings, "blue nights" and the effect of cold
- Density, size and speed of snowflakes falling
- The sounds of snow and wind, as well as their volume
- Gusts of wind during a snowstorm that can move vehicles (disabled by default)

Warning: Vulkan is unstable

In version 1.1.0:
New:
- Trees without foliage: now trees and shrubs that shed their foliage stand without leaves, both near and far. The firs, pines, and palm trees remain green.
- Snow on bridges, tunnels and on race tracks: snow now appears on various road sites (at Hirochi Raceway, as well as on bridges on East Coast, Italy, Utah and West Coast maps); in addition, appropriate traction has been added.
Fixes / Improvements / Performance:
- Video Memory (VRAM): Turning on, off, or changing the intensity of snow cover no longer reloads all textures in the game. Previously, this action took up about 1 GB of video memory and could cause the "insufficient video memory" error.
- Vulkan: The game no longer crashes a few seconds after the water freezes.
- Distant trees now change their appearance synchronously with the rest of the environment when snow appears, without "fading" textures — the visual design has become uniform throughout the map!
- Fixed an issue where snow on some invisible road surfaces became excessively bright, creating a blinding effect.
- Fixed strange shadows on tire tracks.
- The built-in lighting has been slightly adjusted to give the environment a more "wintry" look.

Credits: duckstz

Photo


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TAGS:Anywhere, 0.40.x, v1.1.0, Snow

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