Smoke Dust FX v1.14.1 (0.40.x)
0 90 27

- Tire heating model: each tire heats up when slipping and cools down; smoke begins to appear when a certain temperature is reached, and its volume increases as the slippage increases.
The effect of "enveloping" the tire: The smoke rotates with the wheel and spreads apart, rather than just emanating from a single point.
- Burnouts and drift: thick clouds of smoke creeping from the contact spot; a "curtain" enveloping the drifting car; a plume that stays in the air for 10-20 seconds.
- Smoke illumination: light from six sources is taken into account — the sun, sky and car headlights; shadows from trees and buildings are projected onto the smoke in the form of light rays.
- Wind: depends on the weather conditions and wind parameters on a particular map.

Dust and dirt
- The color of the particles varies depending on the surface: soil, gravel, mud, sand, grass or snow. Dust jets fly out from under the tread, which are picked up by the air flow behind the car, forming a cloud hanging in the air; stones, clods of earth or snow can also fly out.

Settings
- Esc > Mods > Smoke Dust FX: Here you can enable or disable smoke and dust effects, adjust their number, lifetime and smoke threshold. All configuration options are available in the advanced settings, including options for light beams.

Installation
Place the ZIP file in the mods folder. The game files are not replaced, and the standard particle effects remain intact.

Notes
Developed for BeamNG.drive 0.40 (DirectX 12).
Use only one mod for tire smoke effects; conflicts with other modifications that replace particle shaders are possible.
At night, the game highlights smoke with a maximum of three of the brightest light sources, so the light from headlights or brake lights may not be visible next to powerful spotlights.
When performing burnouts, when the camera is inside a cloud of smoke, the load on the system increases — if necessary, reduce the "Amount" parameter (number of particles).

In version 1.14.1:
- Support for version 0.40
- Fixed the error of smoothing volumetric shadows in time scale modes
- More efficient dispersion of dust and smoke upward
- Improved dust shading
- Mixing of smoke and dust when changing the surface

Credits: mihaits

Photo


Download19.51 MB


TAGS:dust, 0.40.x, smoke, V1.14.1

SIMILAR MODIFICATIONS

COMMENTS
avatar