This script is a comprehensive cheat menu for BeamNG.drive that allows you to modify vehicle physics and characteristics in real-time via a radial menu (quick access).
Features
1. Engine, Gearbox, and Resources
Power Multiplier: Multiplies the engine's power from x0 to x100000 (without damaging the engine).
Gear Ratio Adjustment: Adjusts the gear ratio of the entire gearbox to zero or space values (x0.1 - x1000).
Overheating Protection: Keeps the engine and brakes at a constant temperature of 20°C.
Infinite Fuel and Electric Battery.
Infinite Nitrous Oxide (N2O).
2. God Mode
Invulnerability (God Mode): Prevents vehicle deformation and damage in a collision.
Automatic Repair: Continuously repairs engine and transmission damage in real-time.
Tire Burst Resistance: Prevents tire burst regardless of speed or pressure.
3. Physics
Grip Multiplier: Changes the grip of the tires (-x10 to x500).
Brake Force Multiplier: Changes the braking force coefficient (from -10 to 100).
Gravity Control: Changes the gravity of your vehicle (from -1000 to 1000).
Mass Multiplier: Changes the weight of the vehicle (from 0.7 to 100000).
Air/Wind Drag Multiplier: Adjusts or reduces air drag for unlimited aerodynamic speed (0 to 50).
Engine Braking Multiplier: Changes the engine's braking force (from -10 to 100).
4. Special Modes
Maximum 4WD Lock: Forces 50/50 torque distribution and locks all differentials for maximum off-road capability.
Rainbow Mode: Automatically changes the car's body colors (RGB effect).
Message filtering: Suppresses engine damage and overheating warnings in the user interface.
5. User interface and usage
Reset all settings: Instantly restores the vehicle's factory settings.
All settings are neatly grouped in the quick access menu.
Usage: Press the "E" button -> Vehicle Actions -> Cheat Menu.
In version 1.2.7:
Added:
- Open the GUI menu: Opens the imGUI external menu, allowing you to use all the functions of the radial menu in real time without opening the radial menu.
New features:
Car:
- Editor of all engine temperatures: Provides deep control over all cooling, oil, cylinder block, and exhaust system temperature nodes, with independent value locking.
- Editor of all car devices: A detailed tool for exploring all power units, allowing you to modify operating parameters, simulate component wear, or safely break and repair them.
- Odometer Editor: Changes the physical mileage (odometer) and wear indicators, fully compatible with the career mode logic and external economy extensions.
- Driving Aggression Editor: Adjusts the AI or virtual driver's gear shifting behavior, target RPMs, and overall driving behavior.
- Friction Multiplier: Modifies the internal mechanical friction of the power unit devices, allowing you to reduce power unit losses or simulate locks.
- Torque Multiplier: Dynamically scales the engine's output torque, providing instant power adjustment beyond the factory engine curve.
- Engine Check: A utility for enabling, checking, and launching the engine's onboard diagnostics and damage conditions (MIL indicators).
- Powertrain Control: Direct access to the starter, ignition, and fuel logic for manual control of starting and ignition modes.
- Real-Time Telemetry: Real-time data readings, including wheel torque, engine load, flywheel speed, and power loss.
- Real-time pedals: A diagnostic panel that displays the percentage of throttle, brake, clutch, and handbrake pedal pressure in real-time.
- Movement mode system: A direct control controller for advanced stabilization system (ESC, TCS) and DSE control configurations.
Visual effects:
- Fog color: Dynamically changes the hue of the atmospheric fog using the LevelInfo map configuration.
- Fog density: Adjusts the thickness of the fog layer with logarithmic precision to create low visibility or clear weather conditions.
- Fog Offset: Determines the height offset from the ground at which the fog layer begins to form.
- Fog Height: Adjusts the ceiling and limits of fog distribution in the upper atmosphere.
- Landscape Detail Scale: Scales the detail of terrain texture and material rendering.
- Landscape LOD Scale: Controls the level of detail (LOD) reduction distances for the landscape mesh for performance profiling.
- Mesh Detail Adjustment (LOD): Standard adjustment of transition distances between 3D mesh objects to improve visual accuracy at a distance.
- Grass Editor: Provides settings for switching, scaling density, and changing visual boundaries for ground cover objects.
- Ground Cover Density: Sets the rendering density multiplier for grass, weeds, and small ground cover objects.
- Maximum Decals: Adjusts the limit on the number of tire tracks, mud splashes, and |