Skeleton Coast v1.1 (0.38.x)
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- An 8x8 km map
- A 70-kilometer highway through the desert that goes beyond the base map (see the description below)
- Several cities and settlements
- Desert, sand dunes, mountains, shrubs, beaches with many kilometers of dirt roads and trails
- Dozens of custom buildings and objects specially created for this map
- The map comes with its own set of skins, license plates and vehicle configurations (created by Thom6502)
- Lots of things for transportation and role-playing, including shops, industrial plants, mines, farms, logistics and tourist facilities
- Locations accessible only on foot, such as the interiors of buildings, mines and caves
- An island off the coast that can only be reached by boat

In version 1.1:
What's new:
- Complete reworking of the bay between the beach hotel and the Diaz intersection.
- The new Horseshoe town is located in the natural harbor of the same name. The city is primarily known for its local fishing industry.
- Horseshoe runway. An unpaved runway near the city with two hangars.
- Horseshoe racing track. A rallycross/off-road racing track near the airfield.
- Hospital in Vogelsang Bay. There was no hospital in the area on the map. It's fixed. There are also new signs at the main police station and at the district municipality.
- Significantly larger/wider map background. It's not very suitable for driving, but it will provide much more space and terrain for flying.
- Complete redesign of the road network in some parts of Vogelsang Bay. There are now different parking spaces and up to 3 lanes on the roads to make them narrower and less Forza-like.
- The tower of the "Wehrmann building" (the one with the white and yellow tower in Vogelsangbai) can now be climbed on foot to admire the beautiful view of the city.
- New entrance/exit to the port to accommodate large trailers.
Bug fixes and various improvements:
- Faster NPC movement speed on the main highway
- Fixed the "shaking" of the curbs in Vogelsangbai
- Some optimization of resources
- Fixed strange "holes" in the texture of the background normals
- Fixed many stretched road decals
- Improved attenuation of decals in many places
- Added more dirt and graffiti textures in different areas
- Added 2 electric car chargers
- Added some missing road signs
- Fixed some floating objects and bushes
- Some optimization of roads and speed limits for AI

Credits: Murokmakto

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TAGS:V1.1, Coast, Skeleton, 0.38.x

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