"Cliff Roads" v1.5 (0.34.x)
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– More than 13 kilometers of asphalt roads;
– More than 5 kilometers of dirt roads;
– 13 scenarios;
– Working street lights and lights in houses at night;
– Cloud-based environmental lighting;
– Working AI;
– GPS operation;
– The cave;
– Beaches;
– Forest;
– Small town;
– Port area;
– Abandoned square;
– Gas station;
– Hidden trampolines;
– Added wind sounds;
– Safety fence;
– 3 tunnels;
– 4 bridges;
– Cliff Road;
– Lots of details.

In version 1.5:
NEW:
- Cliff Roads license plate in the EU style.
- The softness of the shadows and the glare of the sun depend on the cloud cover.
- Minimap background.
CHANGED:
- Redesigned lighting scenario.
- Improved ambient lighting.
- Improved the colors of the sky.
- Improved fog.
- Improved water quality.
- Improved the quality of shadows.
- The port area has been reorganized.
- The entrances to the port territory have been smoothed out.
- Improved ferry windows.
- Improved the colors of the street lighting.
- Improved glare of street lighting.
- Improved scenarios.
- Improved AI route points.
- Improved city roads.
- Improved vegetation on the ground.
- Improved sounds.
- Updated the level information.
- The file hierarchy has been cleared.
- Updated preview images.
FIXED:
- The rock supports were not working properly.
- Incorrect water density.
- The fog was not working properly.
- Some decals were flickering.
- Incorrect priority for drawing some roads with decals.
- Broken materials from remote islands.
- The ferry ramp was hitting the tires.
- Some materials used unacceptable textures.
- Broken radiating materials.
- Some street lights cast unnecessary shadows.
- Inverted texture of the road normal.
- The decal texture was missing.
- Some scripts loaded incorrect prefabs.
- Vehicle presets were missing for some scenarios.
- Some objects received decals when they shouldn't.
- Several problems with the landscape.
- Some other minor fixes.

Credits: Rewzu

Photo


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TAGS:Cliff, v1.5, Roads, (0.34.x)

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