American Road Refresh v1.3 (0.39.x)
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Changes:
- Added more than 30 new spawn points and about 25 new POIs: an oil refinery, several fictional companies, a solar power plant, 2 new sawmills, spawn points in each city, a service area on the central highway, a shopping mall, 3 farms, 4 restaurants in picturesque locations, 4 (rather remote) cabins, a Sandstorm arena Performance Motorsport and much more.
- Working gas stations.
- The entire industrial area of the main city has been rebuilt.
- Buildings have been added to all three airports.
- Fixed AI driving in the oncoming lane on some sections of the highway.
- Several changes in roads and terrain.
- Fixed most of the broken textures.
- There are no PBR materials yet.
- The Top Gear test track is still running.
- Bus routes: part of the zip archive of the map, as they are located in the levels folder. They are accessed from the free movement mode, as they do not work otherwise. Compatible with articulated buses from the Wentward expansion pack. Custom design of license plates
- Added lighting and reverberation to tunnels
- Support for parked cars
- Improved settings for sunny sky, water and shadows
- A few secrets and Easter eggs ;)

Mission pack (you need to download the addon):
- Note: Fictional Trucking and Service Skin Pack is required for cargo missions to work correctly.
- 6 AI races, one of which requires Gavril Bandit Remaster
- 5 off-road missions
- 6 time trials, one of which is a very long tour with new content (300 km/191 miles)
- Redesigned the original AR tour to support AI traffic (the scheme remains the same)
- Experimental missions with planes and boats
- 1 dodge, 1 drift and 1 collectible mission
- Garage-to-garage delivery (modern, old and standard car options)
- 40 cargo missions

In version 1.3:
- Updated sky and cloud effects (for version 0.39).
- Added new vegetation on the ground (grass, etc.) with support for PBR and subsurface light scattering.
- All trees, shrubs and containers have been converted to PBR materials.
- Materials of roads, brickwork and metal have been updated to PBR.
- Most of the houses have been replaced with models with the possibility of individual color change.
- Added night lighting.
- Several new roads have been added.
- The signage of restaurants and industrial facilities has been updated.
- The textures of billboards have been changed: now most of them have full-fledged advertisements, not scraps of paper.
- The transition between the meadow and desert zones has been redesigned.
- Added background wind noise using the forest sound editor.
- The background sounds of water have been improved (Audio Ribbon editor has been used), unnecessary sound emitting objects have been removed.
- Added a dynamic speed limit system for AI traffic: 50 km/h in cities and no restrictions on other roads.
- Added a group of police cars for AI traffic and chase missions.
- Added a POI (points of interest) system similar to the one used on the Skeleton Coast map.
- Many standard spawn points have been moved to POI; there are only 18 spawn points left.
- Some spawn points and POI markers have been removed, and new ones have been added.
- Updated all thumbnails, added or redesigned descriptions.
- Time trials are brought in line with modern standards.
- Added a new time trial: another short track at the AR Race Track.
- Old bus routes that used the standard game system have been removed.
- Added a free bus driving mode (Freeroam Bus Mode) with an audio-visual notification system for stops and routes: drive up to the stop, open the doors, choose a route and follow to the final stop, stopping at all intermediate stops; without loading, with a system for scoring points for time and violations.
- Deleted unnecessary files.
- Deleted files .cdae and files of imposters (simplified models); now they are generated when the map is loaded for the first time, which increases the loading time, but reduces the file size.
- The object linking system is used to further reduce the file size.
- The file size has been reduced from 664.51 MB to 476.09 MB.
- All objects are shifted by +569 units on the Z axis to change the sea level on the map from -569 to 0. Previously, this caused problems (for example, a collision with an invisible wall while flying on an airplane), but now the error should be fixed (thanks AlexKidd71 and his wonderful Mapping Tool!).
- I must have forgotten something : p
- One of the existing secrets has been expanded (I wonder if anyone has found it? :).
- Added a few new secrets.

Credits: MegaKnight

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TAGS:American, Road, 0.39.x, v1.3, Refresh

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