Workplace Triggers v1.1.1.0 (1.18.x)
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Turn any place on any map into a real workplace. Open the Workplace Manager, add a trigger, give it a name and salary, place it anywhere on the map, and then log in and mark the arrival and departure times. Ideal for role-playing players who want their farmer to have a side job, or for those who want to increase farm income by working outside the farm.

features
- Placeable trigger zones — Invisible zones that you can place anywhere, indoors or outdoors.
- Three payment schedules for each trigger: hourly, fixed rate per shift, or daily rate
- HUD for tracking shifts — real-time workplace name, elapsed time and current earnings; drag and resize anywhere on the screen
- Workplace Manager (F4) — View, edit and delete all your triggers from one screen
- Shift History log — The last 50 completed shifts are saved with the name, duration, payday, and game day
- Permanent Saves — All triggers, titles, salaries and schedules are saved after reboot; each save has its own set
- Multiplayer mode — each player tracks their own shifts; Earnings are credited to a common farm account.
- Additional FS25_NPCFavor integration — completing shifts strengthens relationships with NPCs.
- Additional FS25_WorkerCosts integration — Off-farm income is tracked along with the AI employee's salary.

HOW TO USE
1. Press F4 to open the Workplace Manager, and click Add.
2. Name the workplace, set the salary, select the payment schedule, and then confirm.
3. Place the trigger anywhere on the map.
4. Enter the zone and press E to start the shift.
5. Press E again to end the shift and receive your salary.

management
E — Start/end of shift (being inside the trigger zone)
F4 — Opening/closing the Workplace Manager <- can be reassigned
Left Shift key — Switches the HUD editing mode (dragging and resizing the panel)

settings
Located in ESC > Settings > General Settings > Workplace Triggers:
- HUD shift display
- HUD scale
- Display notifications
- Salary Multiplier (a global modifier calculated in addition to the salary for each trigger)
- End of shift when leaving (automatic end of shift when leaving the zone)
- Displaying earnings in the HUD
- Debugging mode

Languages: EN / DE / FR / IT / NL / PL
Multi-user mode: Yes

In version 1.1.1.0:
What has been fixed:
- The server now tracks shifts for each farm using an independent slot for each farmId. Several farms can simultaneously conduct active shifts without interfering with each other.
- Duplicate start protection prevents accidental start of a second shift on the same farm if the event is triggered twice.
- Removing a trigger now correctly clears all active shifts for each farm using this trigger, not just the state of one slot.
- The behavior of the SP and listen-server hosts has remained unchanged — the fields of the same slot used for zone checking and HUD updates are preserved and work as before.
This fix is only relevant in multi-user sessions/on a dedicated server with two or more farms running at the same time. The original error did not affect single and multiuser sessions with the same farm.

Credits: tisonK

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TAGS:V1.1.1.0, Workplace, Triggers, 1.18.x

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