Turn any place on any map into a real workplace. Open the Workplace Manager, add a trigger, give it a name and salary, place it anywhere on the map, and then log in and mark the arrival and departure times. Ideal for role-playing players who want their farmer to have a side job, or for those who want to increase farm income by working outside the farm.
features
- Placeable trigger zones — Invisible zones that you can place anywhere, indoors or outdoors
- Three payment schedules for each trigger: hourly, fixed rate per shift, or daily rate
- HUD for shift tracking — real-time workplace name, elapsed time and current earnings; drag and resize anywhere on the screen
- Workplace Manager (F4) — View, edit and delete all your triggers from one screen
- Shift History log — The last 50 completed shifts are saved with the name, duration, payday, and game day
- Permanent Saves — All triggers, titles, salaries and schedules are saved after reboot; each save has its own set
- Multiplayer mode — each player tracks their own shifts; Earnings are credited to a common farm account.
- Additional FS25_NPCFavor integration — completing shifts strengthens relationships with NPCs.
- Additional FS25_WorkerCosts integration — Off-farm income is tracked along with the AI employee's salary.
HOW TO USE
1. Press F4 to open the Workplace Manager, and click Add.
2. Name the workplace, set the salary, select the payment schedule, and then confirm.
3. Place the trigger anywhere on the map.
4. Enter the zone and press E to start the shift.
5. Press E again to end the shift and receive your salary.
management
E — Start/end of shift (being inside the trigger zone)
F4 — Opening/closing the Workplace Manager <- can be reassigned
Left Shift key — Switches the HUD editing mode (dragging and resizing the panel)
settings
Located in ESC > Settings > General Settings > Workplace Triggers:
- HUD shift display
- HUD scale
- Display notifications
- Salary Multiplier (a global modifier calculated in addition to the salary for each trigger)
- End of shift when leaving (automatic end of shift when leaving the zone)
- Displaying earnings in the HUD
- Debugging mode
Languages: EN / DE / FR / IT / NL / PL
Multi-user mode: Yes
In version 1.0.4.0:
If you use a dedicated server or play in multiplayer mode, this update is for you.
Now triggers are saved after restarting the server and re-logging in the client, and each time they pay to the right farm.
What has been fixed / What's new:
- Triggers are now loaded correctly after restarting the server — you no longer need to re-place them in each session.
- Clients who re-log in now see all triggers within a few seconds of reconnecting.
- Earnings from Shift now always go to your own farm, not just Farm 1
- Switch "Real time / In-game" replaced with a 5-step time multiplier: Auto, x1, x3, x5, x10
- Fixed various bugs that caused crashes on dedicated servers from earlier versions |