A modification that adds depth to the game by introducing Policies, Schemes, and Taxes.
Policies include rules for animal protection and environmental conservation, and failure to comply may result in fines or other penalties.
Schemes offer opportunities for additional income or benefits, but may have their own requirements.
Taxes add a layer of financial management, requiring players to plan regular tax payments based on the farm's income and activities.
Your compliance with the Policies can affect the quality of rewards from Schemes and even offer tax benefits.
In version 1.0.2.8:
- A new parameter has been added that allows you to control whether the tax takes into account expenses/revenues. This allows players to temporarily disable tax accounting when customizing the game, etc.
- Disabling the tax system with the default settings will now clear the tax history.
- Farms that only contain sick animals (using realistic livestock) will no longer be penalized for low productivity.
- During the implementation of the salt spreading scheme, the user interface will show how much money you have earned, which is a clear indicator of progress.
- The wording of the salt spreading scheme has been improved to make it clearer what the player should do.
- The penalties for the manure restriction policy have been reduced. Everything is much more lenient now.
- A fix for enabling policies and schemes has been added.
- The mp settings have been redesigned. Thanks to Keiler Hirsch
- Fixed an issue where the revenue from the salt spreading scheme was reset when it was snowing. |