Please note that due to its complexity (several tens of thousands of lines of code), the mod currently does not support multiplayer, but it is planned.
Features:
- Male animals
- Higher value
- Required for reproduction
- There are no male models (I am not a 3D artist)
Visual animals:
- The number of visual animals per position has been increased from 25 in the original game to a maximum of 200. The quantity can be adjusted using the slider.
Individual animals
- All animals are now 100% individual, and the outdated cluster system has been abolished, which allows for more diversity in the game and among animals.
- Each animal has its own unique identifier based on the British cattle identification system.
- Each animal has a birthday and a country of origin.
- Each animal can be given a name.
- Supported animals have tags on their left and right ears that indicate the country of origin, farm ID, animal ID, name and birthday, as well as a partial identifier on the rump.
- Supported animals have nose rings.
Improved pregnancy system:
- Animals of different species have different numbers of potential offspring per pregnancy (for example, cows can have 0-3 calves).
- The offspring are conceived by the mother when she is fertilized, not at birth.
- You can display the number of expected offspring and the date of their birth.
- The reproductive period is now different for each animal; not all animals of the same species require the same amount of time to give birth.
The genetic system
- A new genetic system
- Each animal has different genetic modifiers, which are completely individual.
Current genetic factors include health, fertility, metabolism, productivity, and meat quality.
- Genetics affect various aspects of an animal, such as pregnancy and selling price.
Weight system
- New weight system
- Each animal has an individual weight and approaches the ideal weight daily or away from it due to the amount of food and water consumed (depending on metabolism).
- Weight affects the selling price and health and can lead to death, especially in young animals.
Improved user interface
- A new family tree is displayed on the animal screen
- The animal screen and the information field for each animal offer a lot of additional information.
Improved production
- The production of assisted animals is based on several factors. Cows produce milk only during lactation, and their milk yields increase and decrease depending on the previous pregnancy.
- Sheep produce wool only during the warmer months.
Death and aging:
- The aging of animals is no longer limited to five years.
- Every kind of animal has a life expectancy, and every animal can die of old age, but it can also live longer.
- Animals can die from diseases, accidents and miscarriages.
The Improved Animal Dealer
- The animal dealer has been completely redesigned.
- Every supported country in the world now has several unique farms, each producing up to 3 species of animals.
- Each farm sends a part of its animals to an Animal Dealer every day.
- Each animal is unique and is no longer a template. It is generated based on the quality of the farm it came from.
- Every animal sent to the Dealer will eventually disappear and will no longer be available for purchase, but will be replaced with new ones.
- Most of the animals are native to your country, but some are imported from abroad.
- The Trader's animals may be pregnant, and they all have unique genetic traits that affect their price and usefulness.
Scheduled functions
- Diseases
- Genetic diseases |