A personnel management system has been added to Farming Simulator 25, which includes candidates, salaries, loyalty, experience, specializations, training, dismissals and appointment of assistants, as well as setting up saves and synchronization in multiplayer mode.
The HR Management Review expands the capabilities of AI-based assistants, including named employees, candidates, and
long-term staff development. Employees have experience, reliability, loyalty,
salary, sick days, and specializations. These values affect the work of assistants.,
transportation orders, fuel and material consumption, wear and tear, salary requirements, and
layoffs.
Menu and settings:
Open the ESC menu and select "Personnel Management". The page contains "Overview",
"HR Management" and "Candidate Market". Entries are selected with the mouse. ENTER
performs the main action, T switches the transport assignment, G approves the blank
salary request, N rejects it, S starts the training session if allowed, and ESC returns
to the Overview section.
Work and transportation:
When starting a regular task with an AI assistant, the mod opens a staff selection window
instead of launching an anonymous assistant. Transportation orders are managed through Human Resources Management: Assign a transportation employee by
pressing the T key before completing the transportation order from point A to point B.
Wages, dismissals, and termination of employment:
Employees receive a monthly salary. It is calculated based on the number of days worked per month,
the economic situation and the employee's productivity. Dismissed employees remain available for
They leave the company only after payment of their salary at the appropriate
end of the month. Low loyalty can lead to warnings, salary demands, and
dismissal.
Experience and reliability:
Employees gain experience after completing tasks. Extensive experience is now a
long-term goal; very high levels should be rare. Inexperienced employees may
work slower and
lead to additional wear and tear or moderately higher consumption of fuel, seeds, fertilizers, liquid fertilizers, herbicides, manure, digestate and fertilizers.
Reliability affects short-term performance declines and the number of sick days.
Specializations and training:
Employees can simultaneously develop in several specializations.
The maximum amount of progress is displayed. When the specialization reaches 100%, it
is considered mastered. Training is a strategic decision: one training session per
employee per year, only on the first day of each month. For
training on one day of the month, it must start before 12:00. A trained employee
unavailable until the end of the month. The cost depends on the monthly salary and specialization; training
usually yields about 30% progress.
Setup and multi-user mode:
Switchable game effects can now
be changed in the game settings via the ESC menu. The game save configuration file remains available and retains
the same values. The mod is ready for multiplayer; data on employees, candidates,
appointments, salaries and key status values are synchronized between farms. In
a completely new and unsaved game, the ESC menu item will only appear
after saving and rebooting.
Review
HR Management expands the AI assistant system by adding named employees, candidates, and
long-term staff development. Employees have experience, reliability, loyalty, salary, sick days
, and specializations. These values affect the assistant's work, transportation assignments, fuel and
material consumption, wear and tear, salary requirements, and layoffs.
Menu and hiring
Open the ESC menu and select "Personnel Management". The overview is displayed on the page,
employee management and the candidate market. Employee and candidate records are selected
with the mouse. ENTER performs the main action, T switches the transport task, G satisfies the open upgrade request, N rejects it, S starts training when allowed, and ESC returns to review.
Work and transportation
When the AI assistant starts working normally, the mod opens an employee selection window instead
of launching an anonymous assistant. Transport jobs are controlled through employee management:
Assign a transport job using T before starting a transport job from A to B.
Salaries, dismissals and resignations
Employees receive a monthly salary. The salary depends on the number of working days per month, the economic situation and
the quality of the employee. Dismissed employees remain available during the notice period and
are dismissed only after the salary is paid with the correct monthly change. Low loyalty can lead to warnings,
salary demands, and resignations.
Experience and reliability
Employees gain experience after completing their work. A high level of experience is now a long-term goal, and
very high values should be rare. Inexperienced employees may work slower and cause
additional wear and tear or moderate additional consumption of fuel, seeds, fertilizers, liquid fertilizers, herbicides, manure, digestate, and fertilizers. Reliability affects short-term performance declines and the number of sick days.
Specializations and training
Employees can simultaneously develop in several areas of specialization. The highest
open progress is displayed in the employee's record. When one progress reaches 100%,
specialization is being studied. Training is a strategic decision: one training per employee per year,
only on the first day of the month. For one training course per month, it should start at 12:00. The trained
employee is unavailable for the rest of the month. The cost of training is calculated based on the monthly salary
and specialization of the trained employee and usually adds about 30% of the progress.
Configuration and multi-user mode
Customizable game effects can now be changed in the game settings in the ESC menu.
The save configuration file remains available and retains the same values. The mod
is prepared for a multiplayer game; the data of employees, candidates, assignments, salaries and important statuses
are synchronized for each farm. In a completely new and unsaved save, the ESC menu item
can only appear after saving and reloading the save.
In version 1.1.3.0:
- A new "Help" tab has been added to the "Personnel Management" menu. It contains a detailed in-game guide in all 21 supported languages.
- Fixed simultaneous transfer of multiple vehicles from "Autoprive" mode to "Coursplay" mode.
- Each vehicle retains its reserved employee during the automatic transfer.
- Duplication of employee reservations for different vehicles is prevented.
- Saving and employee data
- Improved save path resolution and related diagnostic messages.
- Prevents overwriting of an existing file helperPersonnel.xml after an unsuccessful download attempt.
- Saving personnel data is adapted to the FS25 retention process.
- Primary and backup files are recorded directly and then checked, without creating new temporary files in the save.
- Added a download from a verified backup in case of damage or unreadability of the main file helperPersonnel.xml . |