Mud System Physics is an advanced physics mod for Farming Simulator 25, which completely rethinks the interaction of machinery with the soil during rainy weather.
What does the mod do?
The mod adds a dynamic mud system that affects:
- Wheel behavior
- Adhesion to the surface
- Visual effects
- Cross-country ability of vehicles
- The condition of fields and soil
Every ride in the rain or across a wet field is a risk of getting stuck, and it's not just a pretty picture...
Key Features!!!
"Realistic" mud physics
Dirt is calculated based on humidity in real time!
Wheels can:
- slip
- Lose traction
- Getting stuck in the mud
The heavier the equipment, the higher the risk of getting stuck.
Interaction with fields
Mud behaves differently on different types of soils, for example, plowed fields are the most viscous!
The ability to remove vegetation in deep mud (optional)
Flexible settings!
The mod is fully customizable through the game menu.:
- turning on/off the mud system
- the strength of the viscosity effect
- the effect of rain
- visual effects
- removal of vegetation
- And much more. (more than 20 different controls and switches)
All parameters can be changed on the fly, without restarting the game.
In version 1.3.1.0:
- A new parameter in the settings, for how many kilometers the probability of a puncture will be calculated. (previously, there were percentages per 1 km.)
- New mechanics of debris on the roads (dirt brushes) when hitting it, there is a high probability of breaking a tire.
- Also now, if 2 or more wheels are broken, we install the jack once, and we can remove the wheels, repair them, and so on. (previously, it was necessary to put a jack on each wheel)
- The old compatibility with the FS25_VisualMudTracks mod has been removed. Use this mod at your own risk.
- Some settings have been removed.
- The logic of polluting and cleaning wheels when entering and exiting mud has been completely rewritten. |