Mud System Physics is an advanced physics mod for Farming Simulator 25, which completely rethinks the interaction of machinery with the soil during rainy weather.
What does the mod do?
The mod adds a dynamic mud system that affects:
- Wheel behavior
- Adhesion to the surface
- Visual effects
- Cross-country ability of vehicles
- The condition of fields and soil
Every ride in the rain or across a wet field is a risk of getting stuck, and it's not just a pretty picture...
Key Features!!!
"Realistic" mud physics
Dirt is calculated based on humidity in real time!
Wheels can:
- slip
- Lose traction
- Getting stuck in the mud
The heavier the equipment, the higher the risk of getting stuck.
Interaction with fields
Mud behaves differently on different types of soils, for example, plowed fields are the most viscous!
The ability to remove vegetation in deep mud (optional)
Flexible settings!
The mod is fully customizable through the game menu.:
- turning on/off the mud system
- the strength of the viscosity effect
- the effect of rain
- visual effects
- removal of vegetation
- And much more. (more than 20 different controls and switches)
All parameters can be changed on the fly, without restarting the game.
In version 1.1.4.0:
- Now the dirt will be colored in the color of the type of spraying on the field, that is, if there is lime on the field, the dirt on the equipment will be whitish in color. (The same thing works with manure and fertilizers. You can disable it in the settings in the settings block (in the margins).
- Snow can also now stick to the wheels (pseudo condition). If there is snow and the temperature is above minus 7, then the snow will stick, forming a grid of mud and snow. (If it is already minus 8, there will be no grid itself, only the color of the tire, as standard). |