Mud System Physics is an advanced physics mod for Farming Simulator 25, which completely rethinks the interaction of machinery with the soil during rainy weather.
What does the mod do?
The mod adds a dynamic mud system that affects:
- Wheel behavior
- Adhesion to the surface
- Visual effects
- Cross-country ability of vehicles
- The condition of fields and soil
Every ride in the rain or across a wet field is a risk of getting stuck, and it's not just a pretty picture...
Key Features!!!
"Realistic" mud physics
Dirt is calculated based on humidity in real time!
Wheels can:
- slip
- Lose traction
- Getting stuck in the mud
The heavier the equipment, the higher the risk of getting stuck.
Interaction with fields
Mud behaves differently on different types of soils, for example, plowed fields are the most viscous!
The ability to remove vegetation in deep mud (optional)
Flexible settings!
The mod is fully customizable through the game menu.:
- turning on/off the mud system
- the strength of the viscosity effect
- the effect of rain
- visual effects
- removal of vegetation
- And much more. (more than 20 different controls and switches)
All parameters can be changed on the fly, without restarting the game.
In version 1.1.0.0:
- Now the wide wheels are less stuck in the mud. (This feature can be turned on or off, as well as configured in the mod settings)
Attention! This only works with the actual width of the wheels indicated in the registration documents, not with the visual one. In some mods, the wheels look wide only visually.
- The FAQ section inside the mod has also been changed, descriptions of new settings have been added. (so far, only .docx files)
- Improved dirt ejection system when sliding.
- The same sliding dirt ejection system has now been added to the fields. (previously it was only on landscape brushes) |