This mod allows you to move the placed objects. It supports movement along all three axes (X, Y, Z), as well as rotation around all three axes.
Using:
- Open the construction menu (default: Shift+P)
- Select the placed object
- Select the "Move"
option - Left-click on one of the 3 axes and move the cursor => Move the object along the axis
- Right-click on one of the 3 axes and move the cursor => Change the rotation of the object around the axis
- Confirm the change by clicking on the placed object again or pressing the Escape key; the final confirmation will appear.
- During editing, you can press Escape to undo the change.
The mod settings are located in the "General Settings" section of the menu:
- Free movement: When this option is enabled, moving objects does not incur any costs.
- Coordinate overlay display: Displays the initial and current coordinates (position and rotation) as an overlay when objects are moved
Attention! This mod is a complete reworking of the "Rearrange Placeables" mod from Helfer B (me).
The new mod is incompatible with the old one, but it replaces it.
All functions have been redesigned and optimized to enhance the user experience.
If you use the mod "FS25_RearrangePlaceables.zip you need to remove it first to use the new, perfect version of "Move Placeables Advanced".
In version 2.1.0.0:
# New features
- When livestock buildings are moved, pasture fences are now also moved, which is indicated by yellow lines.
- Fences automatically adjust to the new ground level when moving.
- After moving the animal enclosure, you will be asked to create a (new) pasture within the fenced area.
- The map shows access points and teleportation points for production facilities/animal pens, etc. Now they are also moving and updating correctly.
- Refund for barn/fence construction: Canceling the last item now also returns the cost of that item (discovered and requested by DerElky).
-> Configurable in the game settings (menu), by default: enabled.
# Bug fixes
- Fixed collision areas when moving placed objects and the immediate release of previous collision areas.
- Fixed synchronization issues in multiplayer mode for pastures, fences, and animal enclosures.
- Pre-placed objects on the map that are moving are now saved in their new position and loaded correctly along with the save file (a separate XML file in the save file).
- Multi-user mode.
# Bug fixes for the base game (starting with game version 1.18)
- In rare cases, the fence gate "floats" or "sinks" into the ground after downloading the save file.
-> All fence gates are repositioned at launch and adjusted according to the height of the terrain (reported and requested by [WF] T4xs). |