Greenhouse Production Control v1.0.0.0 (1.19.x)
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The Greenhouse Production Control mod adds a separate dynamic GPC tab to the game settings, allowing you to control the production multipliers for the player's greenhouses.

The mod does not add new greenhouses, products or recipes. It only changes the multipliers of already available greenhouse productions.

Features:
- A separate GPC tab in the game settings.
- The tab is only displayed if the player has a supported greenhouse with available products.
- If there are no more supported greenhouses or products, the tab is automatically deleted.
- Standard game greenhouses are supported.
- Modified greenhouses can also be detected if they use a standard production system and are supported by mod logic.
- Product names are taken from the game or from the mod that added the corresponding product.
- Products are determined dynamically based on the player's greenhouses.
- Identical products are not duplicated in the list.
- If a new greenhouse adds a product that is not yet in the list, it is displayed below the already found products.
- The changes are applied immediately, without restarting the game.

Common multipliers:
- The overall production rate.
- Total consumption of incoming materials.
- Total output of products.

Individual multipliers:
- Individual multipliers are disabled by default.
- A separate switch is used to enable individual settings.
- When individual multipliers are enabled, the total multipliers are reset to 1.0x and become inactive.
- After switching on, you can separately adjust the production rate, incoming material consumption, and output for each product.
- When individual multipliers are disabled, all product multipliers are reset to 1.0x and become inactive.
- Common multipliers become available again.

How multipliers work:
- The speed of production changes the time of the production cycle.
- The consumption of incoming materials changes the amount of materials consumed in one cycle.
- Output changes the amount of output produced in one cycle.

For example, if the speed, flow, and productivity of tomatoes are set to 10x, production will run faster, consume more resources per cycle, and produce more products.

Additionally:
- Settings are saved separately for each save slot.
- Multiplier range: from 0.5x to 10x.
- The mod is intended only for greenhouse production and does not affect other types of production.

Note:
Greenhouse Production Control is a separate mod created specifically for managing greenhouse production.

It does not replace ProductionControl, which is already available on ModHub. This mod has a different purpose and a different principle of operation: - The settings are located in a separate dynamic GPC tab in the game settings.
- the tab appears only if there are supported greenhouses.
- You can set up common multipliers for all found greenhouse products.
- You can enable individual multipliers for each product separately.
- The production rate, consumption of incoming materials and output are regulated separately.
- The mod only works with greenhouse production and does not change all production chains at the same time.

The mod is designed for players who need separate and more precise greenhouse management.

Credits: B1zaro

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TAGS:GreenHouse, production, Control, v1.0.0.0, 1.19.x

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