Distribution Redux replaces the hourly delivery from Farming Simulator 25 with a demand- and proximity-based system that you manage building by building, directly on existing base game objects, without the need to place additional objects.
Every game hour, the system:
- Supplies only the necessary materials to factories and livestock farms
- Prioritizes the nearest available source
- Automatically distributes water to supported production facilities and animal pastures
- Sells or stores excess materials according to your settings
# Output modes
Configure each product or production output independently:
- Store
- Distribute
- Sell
- Distribute + Sell
- Distribute + Store
- Store
Storage sends all produced goods to a central storage for later use or distribution.
# Features
- Works with basic game silos, livestock farms, production facilities, warehouses, barns, and piles
- Does not require additional buildings or placed objects
- Automatically distributes feed, straw, and water
- Excess materials first fill the nearest storage location, then overflow to other storage locations
- Adjustable distance-based distribution and watering costs
- Supports proximity-based distribution or farm-wide distribution
- Detailed control: enable or disable silos, pallet sheds, and livestock farms
- Control for each building and product
- Settings are saved with the game
- Supports multiplayer mode
# Compatibility
Designed for basic game resources and maps, but it will support most mods if they have a standard design.
Some modified buildings may behave differently, and compatibility cannot be guaranteed. If you find a mod that is not supported, please contact me and I will see what can be done.
In version 1.0.0.1:
- Fixed bugs in the user interface and made changes to data consistency.
- Added markets and kiosks to the distribution system.
- Fixed the logic for selling at the best price, which could cause the item to be sold too early during the first pass.
- Added "Internal Storage" output mode: store the main production product in the building instead of automatically creating pallets.
- Added manual creation of pallets from internal storage inventory - a pop-up window allows you to select the type and number of pallets (limited by the number of stored items), available in the "Distribution Redux" menu and on the production screen in the base game. |