Custom Trigger Creator v1.1.0.0 (1.18.x)
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Custom Trigger Creator allows you to create fully functional triggers right in Farming Simulator 25 — without editing XML or writing scripts in Lua.

With a simple step-by-step in-game wizard, you can create triggers for actions such as buying or selling items, paying fees, displaying notifications, triggering events, or creating multi-step trigger chains. Everything is set up from a simple menu opened by pressing F8.

Triggers support conditions, cooldowns, confirmations, probability checks, and persistent saves, making it easier to develop user interactions for your farm or multiuser server.

Ideal for players who want a more interactive gameplay experience without having to work with code.

Features:
- In-game Trigger creation wizard
- Triggers of economy, interaction, notifications and conditions
- Multistep trigger chains
- HUD notification system
- Export/import of trigger configurations
- Works in single player and multiplayer game

Create the triggers your farm needs in minutes.

In version 1.1.0.0:
- In multiplayer mode, money is no longer displayed unnoticeably.
Economic transactions from trigger chains (2-step, 3-step, branched, with timer) and exchange triggers were applied locally only on multiuser clients. Now the money is deposited correctly through the server for all types of triggers.
- The "Press E" prompt is now displayed in trigger zones.
The interaction hint was never displayed because the getActivateText() function was missing in the class of activated elements. The trigger zones now correctly display the prompt "Activate: [name]" when the player enters the zone of action.
- Export/import no longer results in unnoticeable deletion of configuration fields.
Twelve configuration fields were missing from the exporter schema, including all CUSTOM_SCRIPT keys, exchange fields, animation keys, internal conditional actions, and the type of 3D marker. They are now fully preserved during export/import.
- The countdown indicator for triggering the timer trigger clears when completed
The countdown operator on the screen remained visible after the timer trigger chain was completed. It is now cleared immediately after the timer expires.
- Imported triggers are now displayed on the map and in the game world.
After importing from ctc_export.xml Trigger markers, map icons, and proximity zones are now activated immediately, without the need to save/reset.
- The HUD no longer crashes if the trigger is triggered before the mission is ready.
The security system prevents failures if the notification is sent before the HUD initialization is completed.
Minor changes:
- The back button in the wizard no longer allows you to move quickly below step 2.
- Conditional trigger error messages have become clearer when the trigger executor is not ready yet.
- Cash delegates are rounded to integers before transmission over the network.

Credits: tisonK

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TAGS:v1.1.0.0, 1.18.x, Custom, Trigger, Creator

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